Ambush

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Ambushes are tremendously powerful if executed. Your Light Type Squad must start their turn in Woods, Hills, Swamp, Town tiles, and some field Objectives, and attack a target also inside Ambush territory or directly adjacent. If you execute an ambush, the enemy cannot counter attack on the first volley, only the 2nd, giving you one free attack.

'Hit and Run' is a feature of Normal Cavalry and Light Cavalry Squad Types. After taking an action such as attacking or healing, a Cavalry Squad can then move again using half of their original total Moevement. Points.