Difficulty: Difference between revisions
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Zolo2500 (talk | contribs) No edit summary |
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|Cadet |
|Cadet |
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|The player takes 50% less damage, intended for casual story enjoyers. |
|The player takes 50% less damage, intended for casual story enjoyers. |
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|Captain |
|Captain |
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|A balanced game mode meant to provide a decent challenge to the average gamer. |
|A balanced game mode meant to provide a decent challenge to the average gamer. |
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|Warlord |
|Warlord |
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|A hardcore game mode with increased enemy stats meant to challenge veterans. |
|A hardcore game mode with increased enemy stats meant to challenge veterans. |
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|Insane |
|Insane |
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|Unlocked by completing the game, there is [[unit]] permadeath |
|Unlocked by completing the game, there is [[unit]] permadeath |
Latest revision as of 18:01, 20 June 2022
Difficulty in Symphony of War can be adjusted by the player to meet their needs.
Levels of difficulty
Level | Description |
---|---|
Cadet | The player takes 50% less damage, intended for casual story enjoyers. |
Captain | A balanced game mode meant to provide a decent challenge to the average gamer. |
Warlord | A hardcore game mode with increased enemy stats meant to challenge veterans. |
Insane | Unlocked by completing the game, there is unit permadeath |
As of patch 1.0b permadeath is a toggled option.