Hero of Legend

From Symphony of War Wiki
Jump to navigation Jump to search




?
Lindly/Devoa

Lindly or Devoa are the Main story character in Symphony of War.

Story

Hero of Legend is the player character in Symphony of War.

The Hero's story and abilities are the same regardless of form and name. While creating the character, the player has to answer some questions about their personal philosophy that directly impacts the main hero’s development.


The default names for the protagonist are Lindly Lindly and Devoa Devoa for the female and the male character respectively. At the start of Chapter 2, the player is able to change the class of the hero.


Hero Stats

Stats: Level 1 Level 54 Paladin
Vs. Average Unit:
Captain Captain Knight of Donar Knight of Donar
Heavy
Scion of Donar Scion of Donar
Light
Avatar of Donar Avatar of Donar
Support
HP.png HP 133 640 518 466 +80
Weapon.png Weapon 20 91 91 91 -
ARM.png Armor 20 85 85 75 -10
STR.png STR 28 81 84 60 -
MAG.png MAG 18 117 106 140 +80
SKL.png SKL 24 84 138 62 -
LDR.png LDR 51 95 95 95 +30
Power.pngThreat Rating 736 3,935 2,807 3,338 +1,000


Hero Related Technologies

Related Technology that effect the Hero. Or targeted tech, there are a lot of universal effects in Technology.

Tech:
Lord, Infiltrator, Savior, Knight of Donar, Scion of Donar, Avatar of Donar All Classes:

Martial Traditions Alpha.png

Martial Traditions Gain Class Points 15% faster.
Spirit Piercing Alpha.png Spirit Piercing Magic Attacks penetrate 25% Magic Resistance
Mixed Unit Tactic Alpha.png Mixed Unit Tactic Gains Weapon.png +3 weapon power for each different archetype of unit added to the squad, starting from the second.
Captain, Lord, & Knight of Donar Heavy Infantry.png Heavy Classes (Captain, Lord, & Knight of Donar)
Adept Metallurgy Alpha.png Adept Metallurgy HP.png +25 HP
Advanced Material Science Alpha.png Advanced Material Science HP.png +25 HP (+50 total)
Steel Forging Alpha.png Steel Forging ARM.png +5 Armor
Obsidian Forging Alpha.png Obsidian Forging ARM.png +5 Armor (+10 total)
Strider, Infiltrator, Scion of Donar Light Infantry Light Classes (Strider, Infiltrator, & Scion of Donar)
Journeyman Leathercraft Journeyman Leathercraft ARM.png +5 Armor
Behemoth Leather Armor Behemoth Leather Armor Armor +5 Armor (+10 total)
Cleric, Savior, Avatar of Donar Healer Class Support Classes (Cleric, Savior, & Avatar of Donar)
Battle Medics Alpha.png Battle Medics HP.png +20 HP



Battle Detials: Captain and Lord/Knight of Donar) Heavy Classes (Captain, Lord, & Knight of Donar)
Round 1 Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy Volley (10th), at 1 range. Magic Attack (Targeting bypasses Block and Cover, can strike up or down walls) Magic Attack, AoE Big Diamond.png Large AoE, Magic Magic Volley (7th), at 1 range.
Round 2 Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy Volley (10th), at 1 range. Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy Volley (10th), at 1 range.
Extra Attack Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy Volley (10th), at 1 range. Magic Attack (Targeting bypasses Block and Cover, can strike up or down walls) Magic Attack, AoE Big Diamond.png Large AoE, Magic Magic Volley (7th), at 1 range.
Other Details:
Guardian.png Guardian reduces all damage taken by 25% during enemy phase (when the enemy is moving and instigating fights).

Revive Can revive units in the field (after promotion), which takes the place of healing in the Menu. This revive can still be used on a living unit to heal them, and converted into a heal.


Battle Detials: Strider and Infiltrator/Scion of Donar) Light Classes (Strider, Infiltrator, & Scion of Donar)
Round 1 Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Light Light Volley (9th), at 1 range. Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Light Light Volley (9th), at 1 range.
Round 2 Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Light Light Volley (9th), at 1 range. Magic Attack (Targeting bypasses Block and Cover, can strike up or down walls) Magic Attack, AoE Big Diamond.png Large AoE, Magic Magic Volley (7th), at 1 range.
Extra Attack Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Light Light Volley (9th), at 1 range. Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Light Light Volley (9th), at 1 range.
Other Details:
Guerilla.png Guerilla Grants bonus Hit and Avoid during Player Phase; or when standing on Ambush Tiles.

Revive Can revive units in the field (after promotion), which takes the place of healing in the Menu. This revive can still be used on a living unit to heal them, and converted into a heal.


Battle Details: Cleric and Savior/Avatar of Donar) Support Classes (Cleric, Savior, & Avatar of Donar)
Round 1 Player Phase: Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy Volley (10th), at 1 range.


Enemy Phase: Healing (Heals lowest HP ally, target can't be at max HP) Heal Wounded, Healing Healing Volley (12th), at 1 range.

Player Phase: Magic Attack (Targeting bypasses Block and Cover, can strike up or down walls) Magic Attack, AoE Big Diamond.png Large AoE, Magic Magic Volley (7th), at 1 range.


Enemy Phase: Healing (Heals lowest HP ally, target can't be at max HP) Heal Wounded, Healing Healing Volley (12th), at 1 range.

Round 2 Player Phase: Healing (Heals lowest HP ally, target can't be at max HP) Heal Wounded, Healing Healing Volley (12th), at 1 range.
Allies are Healthy: Magic Attack (Targeting bypasses Block and Cover, can strike up or down walls) Magic Attack, AoE Big Diamond.png Large AoE, Magic Magic Volley (7th), at 1 range.


Enemy Phase:Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy Volley (10th), at 1 range.

Player Phase: Healing (Heals lowest HP ally, target can't be at max HP) Heal Wounded, Healing Healing Volley (12th), at 1 range.
Allies are Healthy: Magic Attack (Targeting bypasses Block and Cover, can strike up or down walls) Magic Attack, AoE Big Diamond.png Large AoE, Magic Magic Volley (7th), at 1 range.


Enemy Phase: Magic Attack (Targeting bypasses Block and Cover, can strike up or down walls) Magic Attack, AoE Big Diamond.png Large AoE, Magic Magic Volley (7th), at 1 range.

Extra Attack Allies are Hurt:Healing (Heals lowest HP ally, target can't be at max HP) Heal Wounded, Healing Healing Volley (12th), at 1 range.
Allies are Healthy:Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy Volley (10th), at 1 range.
Allies are Hurt:Healing (Heals lowest HP ally, target can't be at max HP) Heal Wounded, Healing Healing Volley (12th), at 1 range.
Allies are Healthy: Magic Attack (Targeting bypasses Block and Cover, can strike up or down walls) Magic Attack, AoE Big Diamond.png Large AoE, Magic Magic Volley (7th), at 1 range.
Other Detials:
heal Heal (Can heal units in other squads on the field)

Revive Can revive units in the field (after promotion), which takes the place of healing in the Menu. This revive can still be used on a living unit to heal them, and converted into a heal.



Hero Strategies

The Hero always has a Heavy Infantry, Light Infantry, and Healer variant at their disposal they can freely reclass into, giving them a lot of flexability in what roles they can fullfill.

Amusingly: one of the best traits of the Hero is their durability; both in a relatively high HP stat and (for their Light Infantry or Healer options), quite a solid Armor stat. Given their death results in a game over: leveraging this advantage to maximum effect can be a little difficult, especially on harder difficulties.


Affinity Light Alpha.png Once the Hero gets upgraded to their 2nd stage and tier 3 variant on chapter 17; they're core draw becomes a massive, magic-damage nuke they smite enemies with.

Hero Tactics

Leadership The Hero gains Leadership every time an ally captures an objective, so it's often best the Hero's squad focuses on combat actions, or utility aiding the front-lines, rather than seeking out objectives in an effort to maximize leadership gains across the army.

As a Squad leader themselves: the Hero's squad will naturally be a solid wingman to whatever core squad is doing the brunt of the heavy-lifting, though their game-over condition means it's very risky to be the core squad that's doing the heavy-lifting.

How exactly their best used does depend on their reclass options: with Captain enabling a solid off-tank squad that can function well during enemy-phase, Strider enabling a solid kill-squad that aims to kill rival squads in one clash during player-phase, and cleric enabling more of a high-defense, low-offense squad that can act as a bit of a mobile wall.


Once the Hero promotes at chapter 17:

Affinity Light Alpha.png Their large AoE magic damage makes them more specialized in the Player-Phase kill-squad direction regardless of which classline they go down, with:

  • Lord offering the magic damage nuke on their 1st volley in player-phase and enemy phase,
  • Infiltrator pushing the squad to the light movement type for ambush and having the best offensive lineup with Stealth-Attack + AoE nuke (albeit the magic comes 2nd), and:
  • Cleric having the highest magic stat for the most devastating magical nuke.


Still: they also gain the ability to revive fallen allies (1 unit per turn) similar to healers enabling an overworld heal action; and this revive can also be converted into one such heal.

True to being a Jack or Jill of all trades, this is a player-phase action on an otherwise solid Player-Phase squad-leader though, so it's an either-or-decision that pulls the hero in 2 different directions.

Waiting for most other squads to act before removing a key threat from the battlefield, or seeing if they should revive a key fallen unit, does tend to favor moving the Hero's squad latter rather than sooner.


And most chapters alternate between combat and movement sections, were it's good to manipulate troop movement during these segments so the hero winds up adjacent to whatever squad needs the Revive.


Hero Squads

AoE Front Row Green.png As a durable unit, the Hero's main draw is working well at spreading damage between 3 durable units in the front row. The Center is the most dangerous position here, mostly because it's rarely missed by any Large Diamond AoE AoE Large Diamond Optimal.png AoE Big Diamond Sub-Optimal.png attacks directed at the squad; along with melee attacks that have to hit the front row like the Zweihander's AoE 1x3.png Cleave or Knight's AoE Small Diamond.png Small Diamond burst.


As such, it's usually best to put the hero on one of the Corners to avoid a game-over scenario if the Hero's squad breaks.

Making use of the Polearm Mastery Polearm Mastery tech's capacity to apply Polearm Warrior.png Polearm Warrior bonuses to the Hero, like bonus attack vs. melee, defense vs. melee, and immunity to shock: is also a good way to bolster the Hero's durability.

To this end the Minimap Spearman.png Spearman and/or Minimap Scout.png Scout are some of the Hero's best squad-mates for the early stretch of the game.


Example squads were the Hero can leverage these tools to good effect:

Heavy Infantry Heavy Infantry Squad: Heavy Cavalry Heavy Cavalry Squad: Light Infantry Light Infantry Squad: Light Cavalry Light Cavalry Squad:
Minimap Priestess.png

Minimap Siren.png
Minimap Spearman.png
Minimap Spearman.png
Captain or Cleric
Minimap Hospitaller.png

Minimap Scout.png
Minimap Cavalier.png
Minimap Spearman.png
Captain or Cleric
Minimap Priestess.png

Minimap Rogue.png
Minimap Scout.png
Minimap Spearman.png
Strider
Minimap Hospitaller.png

Minimap Scout.png
Minimap Scout.png
Minimap Spearman.png
Strider


Once the Hero promotes, their high LDR.png Leadership score will enable a lot more flexibility in squad builds, being one of the best facilitators for experimenting with a wide array of builds and unit types, and best used to explore fun new things.


Still: as an expert in player-phase kill-squad unit, they mesh very well with anything from the Magicians Magicians category.


As a key source of Revive, the Hero also pairs well with Minimap Valkyrie.png Valkyries; who contribute to more healing in the field whenever Revive is used; while also pushing squads to cavalry movement (and Canter) to maneuver around squads in need of the help.


Hero Builds Hero

Hero Traits

Immortal Spirit.png Immortal Spirit is a good option to get around Game Over conditions due to bad luck on an otherwise solid setup.


Leader Traits are also a strong option when found, as the Hero is always a squad leader.
Treasure Hunter.png Treasure Hunter, Silver Tongued.png Silver-Tongued, Garrison.png Garrison, and Counterattack.png Counterattack are useful in every map here.


Traits like Resolve.png Resolve, Unscathed.png Unscathed, and Warrior's Hubris.png Warrior's Hubris are also strong picks for keeping the Hero alive.


And Executioner.png Executioner is a reliable way to get another Affinity Light Alpha.png holy-magic nuke.


Hero Artifacts

Aldor's Tower Shield.png Aldor's Tower Shield, Flame Saber.png Flame Saber, and Donari Armor.png Donari Armor are noteworthy items in the early-game due to their impressive stat-bumps relative to their overall availability and cost. In this case for the Captain, Strider, and Cleric; though all 3 items are good for any of these classes.

Donari Armor is the only item that really looses steam as the game goes on here as well, with Legendary items largely being necessary for better +Def or +Str bonuses.


Though on those: The Hero being one of the best player-phase units benefits heavily from artifacts like Temporal Modulator.png Temporal Modulator and Jade Figurine.png Jade Figurine; enabling them to be a player-phase squad in enemy phase, or give them a 2nd player-phase turn 1/3 of the time.


Other setups include focusing on their revive; were Do-It-Yourself Bandage.png Do-It-Yourself Bandage and Donari Charm.png Donari Charm treat Revive as a standard healing action; in which case it's a free-action (especially good on cavalry squads as you can keep moving with Canter), and field healing/revive actions is expanded from 3 to 5.


In both cases; Minimap Valkyrie.png Valkyries are excellent teammates, given they contribute to cavalry movement (and give canter), and contribute to more heals for each healing action taken in the field.


Cyrene's Regalia.png Cyrene's Regalia is also a solid option for the end-game; given the final boss predominantly focuses on Dark damage; were 25% resistance is great for a squad that really wants to leverage Starfury's damage bonus against him with every use of Donar's Blessing Donar's Blessing.
The 8 Magic with no downsides is also a nice bonus.
(Staryfury is Donar's sword, and the artifact the Hero gets at the end of Chptr 29 that gives them their 3rd and final class promotion)


Hero Affinity

Light Light is the best affinity for large squad sizes, which is often one of the best assets of the Hero.


Dark Dark is a potent power-boost when it comes to the end-game; as the Hero's Leadership can easily hit 9 units with another ~5 chapters and the last stretch of the tech tree to go; before +10 capacity is added to every squad, and then another +20 for the final chapter.

The Hero also has one of the strongest magic attacks in the game and still puts strength to good use; which also benefits from Dark.



Hero Chapter Availability

Chapters
Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10
Mini Chapter 1 Rebellion.png Mini Chapter 2 For Whose Sake.png Mini Chapter 3 Crimson Star.png Mini Chapter 4 Paradigm Shift.png Mini Chapter 5 Divine Hammer of Donari.png Mini Chapter 6 Journey to Lemelin.png Mini Chapter 7 Tidereaver.png Mini Chapter 8 Marooned.png Mini Chapter 9 Sanctuary.png Mini Chapter 10 To War.png
Rebellion For Whose Sake? Crimson Star Paradigm Shift Divine Hammer of Donari Journey to Lemelin Tidereaver Marooned Sanctuary To War
Present Present Present NPC at Start
Present
Present Present Present Present Present Present
Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 Chapter 20
Mini Chapter 11 Deadly Gambit.png Mini Chapter 12 Upheaval.png Mini Chapter 13 Conquest.png Mini Chapter 14 Paladin, Undaunted.png Mini Chapter 15 Westerfield Escape.png Mini Chapter 16 Desperation.png Mini Chapter 17 Coaxing the Divine.png Mini Chapter 18 Emborian Dawn.png Mini Chapter 19 Return to Eastwall.png Mini Chapter 20 Wild Card.png
Deadly Gambit Upheaval Conquest Paladin, Undaunted Westerfield Escape Desperation Coaxing the Divine Emborian Dawn Return to Eastwall Wild Card
Present Present Absent Absent Absent Absent Present Present Present Present
Chapter 21 Chapter 22 Chapter 23 Chapter 24 Chapter 25 Chapter 26 Chapter 27 Chapter 28 Chapter 29 Chapter 30
Mini Chapter 21 Liberating Sandraka.png Mini Chapter 22 Greywind Peak.png Mini Chapter 23 Unwise Alliance.png Mini Chapter 24 Scorched Sands.png Mini Chapter 25 Kingdom of Gold.png Mini Chapter 26 Stormrook Looms.png Mini Chapter 27 Return to the Origin.png Mini Chapter 28 Downfall.png Mini Chapter 29 Zenith of the World.png Mini Chapter 30 Armageddon.png
Liberating Sandraka Greywind Peak Unwise Alliance Scorched Sands Kingdom of Gold Stormrook Looms Return to the Origin Downfall Zenith of the World Armageddon
Present Present Present Present Present Present NPC Present Present Present
Gaiden Chapters
Gaiden Chapter A Gaiden Chapter B Gaiden Chapter C Gaiden Chapter D Gaiden Chapter E
Mini Gaiden Chapter A Unrelenting Ambition.png Mini Gaiden Chapter B Dragon's Haven.png Mini Gaiden Chapter C No Mercy for the Merciful.png Mini Gaiden Chapter D Clockwork City.png Mini Gaiden Chapter E Ishtar's Lament.png
Unrelenting Ambition Dragon's Haven No Mercy for the Merciful Clockwork City Ishtar's Lament
Avalible Avalible Avalible Avalible Avalible
Legend Chapters
Legend Chapter 1A Legend Chapter 1B Legend Chapter 2 Legend Chapter 3A Legend Chapter 3B Legend Chapter 4 Legend Chapter 5 Legend Chapter 6
Mini Legends Chapter 1A Promise of Peace.png Mini Legends Chapter 1B Defend the Claim.png Mini Legends Chapter 2 Barek Tor.png Mini Legends Chapter 3A Whispers from Grothnor.png Mini Legends Chapter 3B Life and Unlife.png Mini Legends Chapter 4 Pendergast's Folly.png Mini Legends Chapter 5 Shadowchaser.png Mini Legends Chapter 6 Queen of Dragons.png
Promise of Peace Defend the Claim Barek Tor Whispers from Grothnor Life and Unlife Pendergast's Folly Shadowchaser Queen of Dragons
The Hero of Legend is unavailable for any of these chapters if they are played between chapter 13 and 17


Hero Relationships Hero

Possible bond partners Bond Icon.png
Friends Friend Icon.png

Gallery

Minimap Lindly A.png Minimap Lindly B.png Minimap Devoa A.png Minimap Devoa B.png Minimap Allied Lindly A.png Minimap Allied Devoa A.png Minimap Allied Devoa B.png

Lindly Child Chibi.png Lindly Flashback Chibi.png Lindly Chibi.png Lindly Legendary Chibi.png Lindly Nephilim Chibi.png Devoa Young Chibi.png Devoa B Chibi.png

Hero Female Captain Sprite.png Hero Female Lord Sprite.png Hero Female Starfury Sprite.png Hero Male Captain Sprite.png Hero Male Lord Sprite.png Hero Male Starfury Sprite.png Hero Female Dragon Sprite.png Hero Male Dragon Sprite.png


Lindly Squad.png Lindly Squad B.png Devoa Squad.png Devoa Squad B.png

Hero Female Face Updated.png Hero Female Lord Bond Face Updated.png Hero Male Face Updated.png Hero Male Lord Bond Face Updated.png

Hero Female World Map.png Hero Female Lord World Map.png Hero Male World Map.png Hero Male Lord World Map.png

Hero Female Updated Portrait.png Hero Female Updated Lord Portrait.png Hero Male Updated Portrait.png Hero Male Updated Lord Portrait.png


Hero Female Classic Portrait.png Hero Female Classic Lord Portrait.png Hero Male Classic Portrait.png Hero Male Classic Lord Portrait.png

Character creation form.png
Character creation.png