The Nephilim Power mana meter helps the Hero track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to the Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and demoralize the enemy.
|Deity||Name power||Effect||Usage of the effect||Unlocked|
|Cyrene||Meteor||In cross-shaped area of effect, will hit up to five squad with a meteor rain, dealing 25% damage. Cannot kill the squad.||Example||Chapter 20:|
|Donar||Blessing||Squad is allowed to move and perform an action a second time||Example||Unlocked at chapter 18.|
|Galzus||Exemplar||Selected squad gains high defensive, making it hard to damage.||This can be exploited by having a defensive squad with a considerable lower threat score in a shield wall. The enemy AI will still attack that unit. Can thereby provide safety for other units. Can also be used on a squad determined to stand in between a bottleneck.||Unlocked at chapter 18.|
|Landis||Teleport||Squad is teleported five squares or less from current position.||Best use of the talent is to teleport squads over impassible terrain or terrain that slows them down.||Unlocked at chapter 18.|
|Ishtar||Terror||Demoralises up to nine squads in an 3x3 area.||Units with default fearless morale are not that much affected. Units with good or fair morale are better targets for the effect.||Unlocked by completing gaiden chapter E: Ishtar's Lament.|