Nephilim Power: Difference between revisions
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'''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The [[Nephilim]] are beings seen as deities by adherents to the [[Donari Temple]]. |
'''Nephilim Power''' is used to power extraordinary actions, separate from [[squad]]s' and [[unit]]s' powers. The [[Nephilim]] are beings seen as deities by adherents to the [[Donari Temple]]. |
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The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to the Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and |
The Nephilim Power mana meter helps the [[Hero]] track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to the Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and demoralize the enemy. |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 18:06, 20 June 2022
Nephilim Power is used to power extraordinary actions, separate from squads' and units' powers. The Nephilim are beings seen as deities by adherents to the Donari Temple.
The Nephilim Power mana meter helps the Hero track the amount of it left; it is the pentagram-shaped UI object on the top right of the screen. Thanks to the Power the player can teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and demoralize the enemy.