Swordmaster

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Swordmaster Squad.pngThe Swordmaster is a Melee tier 3 infantry unit in Symphony of War and is the ultimate Light Infantry that targets a single unit, capable of dealing massive amounts of damage to enemy front lines with their Double Attack double attacks. Their extremely high SkillSkill means they will perform critical hits often.


The Swordmaster's core draw is Double Attack attacking twice each volley; though of note the Minimap Champion.png Champion and Minimap Risen Warrior.png Risen Warrior also share this feature. The Swordmaster distinguishes herself from these 2 by having much higher SkillSkill and thus a much higher crit rate; while also contributing to the Light Infantry Light Infantry movement type and having the Guerilla.png Guerilla trait for added accuracy & evasion. This boosted offense does come at the expense of her Defense; where the Swordmaster has few favorable defensive match-ups outside of what Guerilla.png Guerilla can offer on Ambush Tiles (though they're often vulnerable to being Ambush Ambushed themselves in such locations.)



Swordmaster Stats Swordmaster

Stats Base Growth Lvl 1 Lvl 54 From Tier1
HP Med Med ~101 ~304 -
Weapon Med Med ? 100 +?~22
Armor Low Med 15 50 +5
Strength Med High ~30 ~59 +10
Magic Low Low ~11 ~24 -
Skill High High ~52 ~80 +25
Threat Rating Med Med ~ ~1572 ~247


Swordmaster Related Technologies Swordmaster

Tech:

Martial Traditions Alpha.png

Martial Traditions Gain Class Points 15% faster.
Mixed Unit Tactic Alpha.png Mixed Unit Tactic Gains Weapon.png +3 weapon power for each different archetype of unit added to the squad, starting from the second.
Journeyman Leathercraft Alpha.png Journeyman Leathercraft Armor +5 Armor
Behemoth Leather Armor Alpha.png Behemoth Leather Armor Armor +5 Armor (+10 total)


Swordmaster Battle Details Swordmaster

Battle Detials:
Round 1 Two Melee Slashing Attacks (Must strike the same target with both, Hit and Crit is calculated separately for each strike, targeting is blocked and Covered by melee, cannot strike up or down walls) Two Melee Slashing Attacks, Light Light Volley (9th), at 1 range.
Round 2 Two Melee Slashing Attacks (Must strike the same target with both, Hit and Crit is calculated separately for each strike, targeting is blocked and Covered by melee, cannot strike up or down walls) Two Melee Slashing Attacks, Light Light Volley (9th), at 1 range.
Extra Attack Two Melee Slashing Attacks (Must strike the same target with both, Hit and Crit is calculated separately for each strike, targeting is blocked and Covered by melee, cannot strike up or down walls) Two Melee Slashing Attacks, Light Light Volley (9th), at 1 range.
Other Detials:
  • Guerilla.png Guerilla grants bonus Hit and Avoid during player-phase, or any phase when on Ambush tiles.


Swordmaster Strategy Swordmaster

Swordmaster Tactics

Swordmaster's high damage output paired with low bulk makes them significantly better on player-phase than enemy-phase, as they can translate their high offense into a good defense by decimating opposing squads before they unleash their first volley of attacks.


Otherwise: Swordmaster's poor overall durability means they're squads usually want to dance around enemy attack ranges to strike at the opportune moment; as Swordmasters themselves can struggle surviving in an enemy-phase heavy squad; even more so than Supports or Magicians that at least have a good defensive matchup vs. MagicMagic.




Swordmaster Squads

As a Light Infantry Light Infantry unit that can push a squad to that end and gain the benefits of Ambush Ambush attacks, it's worth leveraging the Swordmaster's assets here.

Of course: they deal so much damage regardless of what squad-type they're in, making them a good addition to a wide variety of squad types.


Below are a few examples of how to use them or were to put them:

Light Infantry Light Infantry Squad: Light Cavalry Light Cavalry Squad: Kill Squad Kill Squad:
Minimap Ranger.png
Minimap Assassin.png
Minimap Swordmaster.png

Minimap Swordmaster.png
Minimap Paladin.png
Minimap Zweihander.png
Minimap Paladin.png
Minimap Swordmaster.png
Minimap Swordmaster.png
Minimap Swordmaster.png

Minimap Hussar.png
Minimap Valkyrie.png
Minimap Knight.png
Minimap Valkyrie.png
Minimap Mage (Fire).png
Minimap Mage (Lightning).png
Minimap Swordmaster.png

Minimap Swordmaster.png
Minimap Champion.png
Minimap Centurion.png
Minimap Zweihander.png


Broadly speaking Swordmaster's enjoy positioning that doesn't fare that well against Stealth Attack.png Stealth Attackers, which is something to keep in mind for what squads they want to help out, how to utilize their squad on the field, and what positioning and zoning concerns they're going to have.




Swordmaster As Opponents:

Swordmasters threaten killing a wide range of units. Their powerful double-hit attacks have the trifecta of high damage, hit, and crit: enabling them to threaten big damage even against the likes of Minimap Sentinel.png Sentinels or Minimap Champion.png Champions; while being as dangerous as firearms units to everything else (if not more so). They also push their squad towards Ambush Ambushing; which causes it's own problems. Swordmaster's poor defensive match-ups against most units paired with Ambush Ambushing only working during the acting player's phase does tend to make the easiest solution acting first.


Stunning them (or shocking them) with Minimap Knight.png Knights and Minimap Valkyrie.png Valkyries is often a strong option: especially given these usually have enough ArmorArmor and HPHP to survive significant counter-attack damage either way.


Squads with a Minimap Sorceress.png Sorceress are also a strong option: given their Apprentice Training Alpha.png Stun and Apprentice Training Alpha.png Daze chance can also shut down any Swordmaster a squad can't overwhelm with raw power; and Swordmaster's surprisingly bad bulk against MagicMagic attacks is also a good way to overwhelm their defenses.


Redundancy with AoE Small Diamond.png Minimap Knight.png AoE AoE Big Diamond.png Minimap Sorceress.png attacks splashing onto Swordmasters also makes it less likely they win every dodge check; while simultaneously increasing the likelihood they take damage when your squad is picking sub-optimal targets.


For their evasiveness: Target leader Target leader's 35% Hit rate bonus can quickly patch up a lot of hit issues against Swordmasters, allowing most units to reliably and consistently hit them either way.




Swordmaster Builds Swordmaster

Swordmaster Traits



  • Assassin's Heart.png Assassin's Heart, Precision.png Precision, and Lithe Assault.png Lithe Assault put Swordmaster's high SkillSkill and more importantly high crit-ratio to good use. Lithe Assault.png Lithe Assault in particular has good synergy with Guerilla.png Guerilla's Hit bonus; often giving the maximum +15% Crit: though Precision.png Precision letting them ignore all ArmorArmor on critical strikes is also a fun option; and both also work well together.


  • Arcane Speed.png Arcane Speed is an interesting trait; largely in tandem with Dark Affinity.png Dark Affinity's boost to MagicMagic. While the Swordmaster has plenty of SkillSkill already: the difference between an enemy missing them 1/5th of the time, 1/4th of the time, or 1/3rd of the time is only 13.33% hit (80% to 75% to 66.66%); so their are some number ranges were a little boost can make a noticeable difference (presuming that's how hit/skill even works). More critical hit chance when they have Double Attack 4 attacks also results in a fairly high likelihood an extra critical strike happens.


  • And Dragonslayer.png Dragonslayer can make Swordmasters a hard-counter to dragons (in the few cases they appear). Dragon's defensive strategy of high HPHP and low ArmorArmor is torn apart by Swordmasters, and an extra +50% damage means one Swordmaster can potentially kill two Dragons in the same clash.




Swordmaster Artifacts


  • Black Belt.png Black Belt and the Temporal Modulator.png Temporal Modulator (or Ragavi Squad.png General Ragavi with her Soul of Sayunaa.png Soul of Sayunaa trait) also have great synergy with the Swordmaster; leveraging their high kill-potential to strike first on enemy phase, along with a +25% damage boost. Turns their offense into a good defense: though it's worth noting Ambush Ambush is a hard counter to this strategy; denying the 1st-strike advantage effect.


  • Soha's Blood Shard.png Soha's Blood Shard grants Strength+15 Strength and Magic+15 Magic along with life steal: allowing Swordmasters to weaponize their high offense to consistently refill their life bar. StrengthStrength and MagicMagic mitigating damage on glancing blows also helps stretch the restored life further, and Magic+15 Magic offers nice synergy with mixed-damage squads. Or covers for Swordmaster's biggest weakness in magic damage.


  • St Teresa's Tiara.png St. Teresa's Tiara or The Fang of Duros.png Fang of Duros are all incredibly strong StrengthStrength boosters in the realm of Strength~ +25 Strength. Both result in Magic0 Magic in order to provide their bonuses though; and have poor synergy with one-another.


  • Balmung.png Balmung's Skill+24 Skill is the highest no-drawbacks bonus to SkillSkill in the game; making Swordmaster's critical strikes and dodge chance more reliable features. The +8 bonus to everything else doesn't hurt.
  • Aetherium Gemstone.png Aetherium Gemstone applying Magic0 Magic in exchange for a Skill10+ 1:1 Skill conversion does hurt a bit; though with good positioning and battle selection it's a large bonus.


  • Blademaster's Armor.png Blademaster's Armor and Cyrene's Regalia.png Cyrene's Regalia are good options for increasing their bulk. Swordmasters don't have the armor class to reliably survive on the front-line; so they're main goal is mitigating a few big hits that wind up reaching them in the back: were more HPHP is often the most effective strategy.
    Dark Magic in particular can also be really nasty for Swordmaster Swordmasters, as their low HPHP and low MagicMagic gives them nothing to work with, were Cyrene's Regalia.png Cyrene's Regalia offers a lot of HPHP, MagicMagic, and 25% less DarkDarkDark Dark damage taken.
    Blademaster's Armor.png Blademaster's Armor is also noteworthy for improving their matchup vs. everything that utilizes slashing attacks: which includes every Light Infantry Light Infantry unit, Heavy Cavalry Heavy Cavalry unit, and a good chunk of Heavy Infantry Heavy Infantry.
    Unfortunately both items are very expensive on their Capacity cost, so fitting in these helpful bonuses within a squad is its own challenge.


  • Spencer's Spectacles.png Spencer's Spectacles disables Stealth Attack.png Stealth Attacks; a big help for units like the Swordmaster in particular were maintaining Light movement types or maximizing kill-potential already places a lot of strain on squad-building. Making the AoE Back Row Green.png Back Row a safe row makes maintaining such qualities a lot easier.




Swordmaster Affinity

Lightning Affinity.png Lightning Affinity is the best option for a physical glass-cannon, boosting StrengthStrength and SkillSkill. It's also the only Affinity that boosts SkillSkill, which can matter for any crit-reliant builds.


Dark Affinity.png Dark Affinity is also a potent option: maximizing StrengthStrength for every one of the Swordmaster's strikes. Given they critically strike ~fairly often and strike twice, this is a great use for the rarest affinity. Swordmaster's core survival issue is their lack of magical resistance paired with low overall health; and having maximized MagicMagic helps here as well.


Fire Affinity.png Fire Affinity is a respectable fallback; especially given the Minimap Militia.png Militia doesn't upgrade into anything were Fire is the obvious #1 pick; and the combo of StrengthStrength and HPHP are both directly useful for the Swordmaster's core functions.




Swordmaster Squad.png Gallery

Swordmaster

Swordmaster Swordmaster Swordmaster

Enemy Swordmaster Swordmaster Allied Swordmaster Swordmaster Proof of Merit