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'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].
'''Units''' are the individual soldiers in [[Symphony of War]]. Up to 9 units can be grouped into a [[squad]].


==Unit types==
==Unit Archetypes==
** [[Archery]]
** [[Dragon]]s
** [[Dragon Rider]]s
** [[Firearms]]
** [[Heavy Cavalry]]
** [[Heavy Infantry]]
** [[Light Cavalry]]
** [[Light Infantry]]
** [[Magician]]s
** [[Support]]


A unit's archetype determines their stat growth when leveling up. It is also used to determine bonuses for [[Mixed Unit Tactics]]. The archetypes are:
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a tier 3 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.

* [[:Category:Heavy Infantry Units | Heavy Infantry ]]
* [[:Category:Light Infantry Units | Light Infantry ]]
* [[:Category:Heavy Cavalry Units | Heavy Cavalry ]]
* [[:Category:Light Cavalry Units | Light Cavalry ]]
* [[:Category:Archery Units | Archery]]
* [[:Category:Support Units | Support ]]
* [[:Category:Magician Units | Magician ]]
* [[:Category:Firearms Units | Firearms ]]
* [[:Category:Dragon Units | Dragon ]]

Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a Tier 3 or Tier 4 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.

For a full list, check the [[:Category:Units | Units Category ]]


==Unit death==
==Unit death==
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==Unit stats==
==Unit stats==

[[File:ZelosStatExample.png|thumb]]
{| class="wikitable"
[[Category:Units]]
|-
*HP
! Stat !! Description
*XP
|-
*CP
| MHP || Max Health Points. The amount of damage a unit can take before it becomes unconscious
*Capacity
|-
*Threat
| Weapon || The general amount of damage or healing that this unit will do.
*Weapon
|-
*Armor
| ARM || Armor. Reduces incoming physical damage.
*STR
|-
*MAG
| STR || Strength. Scales up damage for physical attackers - such as melee and archery (except crossbowmen), and dragons. Also reduces incoming physical damage.
*SKL
|-
*LDR
| MAG || Magic. Scales up damage for magical attackers - such as magicians and support, and dragons. Also reduces incoming magical damage.
|-
| SKL || Skill. Determines the likelihood of hit rate, dodges, grazes, and critical hits.
|-
| LDR || Leadership. Determines the capacity (CAP) of a squad when this unit is the leader of a squad.
|-
| XP || Experience Points. Determines how far away from the next level this unit is.
|-
| CP || Class Points. Determines how far away the unit is from being able to upgrade their class or apply a [[Proof of Merit (SoW1)|Proof of Merit]].
|}


==Learnable Traits==
==Learnable Traits==
[[Arcane Barrier]]
*At the start of battle, gain a barrier equal to 50% of [[MAG]].

[[Arcane Might]]
*Gain [[STR]] based on a % of [[MAG]].

[[Arcane Speed]]
*Gain [[SKL]] based on a % of [[MAG]].

[[Arcane Vigor]]
*Gain Max HP based on a % of [[MAG]].

[[Assassin's Heart]]
*Critical damage increased by 50%.

[[Assassin's Reaper]]
*Dealing critical hits restores a small amount of HP.

[[Beacon]]
*When an ally is healed, this unit is also healed for 25% of the effect.

[[Counterattack]]
*Deal +25% damage while on defense. Stacks with [[black belt]].

[[Bloodlust]]
*Restore a small amount of HP when an enemy unit is killed in combat.

[[Bodyguard]]
*Deal 20% more and take 20% less damage if covering the squad leader.

[[Challenger]]
*Gain +3 [[STR]] at the start of battle for every unit in the enemy squad.

[[Coldblooded]]
*+25% damage to already damaged enemies.

[[Concentration]]
*Unit can no longer critical hit, but deals +15% damage.

[[Desperation]]
*Unit has a chance to take another action in battle based on lower %HP remaining.

[[Disarm]]
*Unit has a chance, based on [[SKL]], to prevent its primary target from count-attacking in the same battle.

[[Dragonslayer]]
*Unit does +50% more damage to Dragons.

[[Executioner]]
*Unit has a chance for an extra action for every enemy below 25% HP at the end of combat.

[[Guardian]]
*Unit takes -25% damage while on defense

[[Healing Attuned]]
*When being healed, the effect is increased by 50%.

[[Immortal Spirit]]
*Once per chapter, this unit will survive an enemy volley that would otherwise be fatal.

[[Imposing]]
*This unit is more likely to be targeted by enemies in battle.

[[Lithe Assault]]
*Bonuses to hit confer a partial bonus to critical hit chance (max 15%).

[[Lucky]]
*Some people are just lucky.

[[Overpower]]
*Deal damage to enemy morale based on difference in [[STR]].

[[Precision]]
*Critical hits bypass 100% of target armor.

[[Prodigy]]
*Unit gains 20% bonus to XP, CP, and [[LDR]] growth.

[[Resolve]]
*Unit takes 25% less damage when under 50% max HP.

[[Smite]]
*Unite does +50% more damage to [[rogue]], [[assassin]], and [[magician] units.

[[Scavenger]]
*Gain a small amount of gold per fallen enemy defeated in any combat.

[[Unassuming]]
*Unit is less likely to be targeted by enemies in battle.

[[Unscathed]]
*Enemies cannot critical hit this unit.


Traits are additional skills that are added to a unit to improve certain factors or abilities of the unit. Normal units have 2 slots for learnable traits, whereas unique mercenaries and story units only have 1 slot.
[[Vengeance]]
*Unit deal +25% damage for every incapacitated unit in this squad.


For a full list of traits, check the [[:Category:Traits | Traits Category ]]
[[Warrior's Hubris]]
*Unit gains resistance to [[magician]] and [[dragon]] unit attacks as [[STR]] increases.

Latest revision as of 18:23, 14 January 2024

Units are the individual soldiers in Symphony of War. Up to 9 units can be grouped into a squad.

Unit Archetypes

A unit's archetype determines their stat growth when leveling up. It is also used to determine bonuses for Mixed Unit Tactics. The archetypes are:

Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a Tier 3 or Tier 4 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.

For a full list, check the Units Category

Unit death

If units fall in battle, they will be out for the rest of the chapter, and revived during the next Home Base sequence. They can also be revived at Temples.

If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.

Unit stats

Stat Description
MHP Max Health Points. The amount of damage a unit can take before it becomes unconscious
Weapon The general amount of damage or healing that this unit will do.
ARM Armor. Reduces incoming physical damage.
STR Strength. Scales up damage for physical attackers - such as melee and archery (except crossbowmen), and dragons. Also reduces incoming physical damage.
MAG Magic. Scales up damage for magical attackers - such as magicians and support, and dragons. Also reduces incoming magical damage.
SKL Skill. Determines the likelihood of hit rate, dodges, grazes, and critical hits.
LDR Leadership. Determines the capacity (CAP) of a squad when this unit is the leader of a squad.
XP Experience Points. Determines how far away from the next level this unit is.
CP Class Points. Determines how far away the unit is from being able to upgrade their class or apply a Proof of Merit.

Learnable Traits

Traits are additional skills that are added to a unit to improve certain factors or abilities of the unit. Normal units have 2 slots for learnable traits, whereas unique mercenaries and story units only have 1 slot.

For a full list of traits, check the Traits Category