Army

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Army

The army, led by the Hero of Legend, is the main character of Symphony of War.

Your army consists of Menu Squad List.png Squads, made up of Menu Squad List Single Unit.png Units. Each chapter has a fixed limit on the amount of Menu Squad List.png Squads deployable. Menu Squad List.png Squads are the fundamental gameplay unit of Symphony of War.


As your army wins battles, it gains access to more:


Menu Squad List Single Unit.png Units are the individual soldiers in Symphony of War. Up to AoE 3x3 Green.png 9 Menu Squad List Single Unit.png Units can be grouped into a Menu Squad List.png Squad.

Unit Archetypes

A Menu Squad List Single Unit.png Unit's archetype determines their stat growth when leveling up. It is also used to determine bonuses for Mixed Unit Tactic Alpha.png Mixed Unit Tactic or Tailored Great Helm.png Tailored Great Helm. The archetypes are:



Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a Tier 3 or Tier 4 unit has reached max mastery it can be upgraded one last time using a Proof of Merit.png Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.

For a full list, check the Units Category

Unit death

If units fall in battle, they will be out for the rest of the chapter, and revived during the next Home Base sequence.

Donari Temple.png They can also be revived at Temples, but for a Gold.png price.

If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.

Unit stats

Stat Description
HP.png HP Max Health Points. The amount of damage a unit can take before it becomes unconscious
Weapon.png WPN Weapon. The amount of damage or healing that this unit will do.
ARM.png ARM Armor. Reduces incoming physical damage.
STR.png STR Strength. Scales up damage for physical attackers - such as melee and archery (except crossbowmen), and dragons. Also reduces incoming physical damage.
MAG.png MAG Magic. Scales up damage for magical attackers - such as magicians and support, and dragons. Also scales up healing or shields for supports, and reduces incoming magical damage.
SKL.png SKL Skill. Determines the likelihood of hit rate, dodges, grazes, and critical hits.
LDR.png LDR Leadership. Determines the capacity (CAP) of a squad when this unit is the leader of a squad.
XP Experience Points. Determines how far away from the next level this unit is.
CP Class Points. Determines how far away the unit is from being able to upgrade their class or apply a Proof of Merit.png Proof of Merit.

Learnable Traits

Traits are additional skills that are added to a unit to improve certain factors or abilities of the unit. Normal units have 2 slots for learnable traits, whereas unique mercenaries and story units only have 1 slot.

For a full list of traits, check the Traits Category