Army
Army
The army, led by the Hero of Legend, is the main character of Symphony of War.
Your army consists of Squads, made up of
Units. Each chapter has a fixed limit on the amount of
Squads deployable.
Squads are the fundamental gameplay unit of Symphony of War.
As your army wins battles, it gains access to more:
Units are the individual soldiers in Symphony of War. Up to
9
Units can be grouped into a
Squad.
Unit Archetypes
A Unit's archetype determines their stat growth when leveling up. It is also used to determine bonuses for
Mixed Unit Tactic or
Tailored Great Helm. The archetypes are:
Heavy Infantry
Light Infantry
Heavy Cavalry
Light Cavalry
Archery
Support
Magician
Firearms
Dragon
Beasts
Risen
Classes within specific types can be upgraded. Class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the prerequisite stats and the army has the resources for it, the player can upgrade into higher tiers. Further still, once a Tier 3 or Tier 4 unit has reached max mastery it can be upgraded one last time using a Proof of Merit, giving it a substantial all around stat boost but it can never change classes again.
For a full list, check the Units Category
Unit death
If units fall in battle, they will be out for the rest of the chapter, and revived during the next Home Base sequence.
They can also be revived at Temples, but for a
price.
If a non-story unit dies while Permadeath is enabled, the unit will no longer be available for use.
Unit stats
Stat | Description |
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Max Health Points. The amount of damage a unit can take before it becomes unconscious |
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Weapon. The amount of damage or healing that this unit will do. |
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Armor. Reduces incoming physical damage. |
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Strength. Scales up damage for physical attackers - such as melee and archery (except crossbowmen), and dragons. Also reduces incoming physical damage. |
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Magic. Scales up damage for magical attackers - such as magicians and support, and dragons. Also scales up healing or shields for supports, and reduces incoming magical damage. |
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Skill. Determines the likelihood of hit rate, dodges, grazes, and critical hits. |
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Leadership. Determines the capacity (CAP) of a squad when this unit is the leader of a squad. |
XP | Experience Points. Determines how far away from the next level this unit is. |
CP | Class Points. Determines how far away the unit is from being able to upgrade their class or apply a ![]() |
Learnable Traits
Traits are additional skills that are added to a unit to improve certain factors or abilities of the unit. Normal units have 2 slots for learnable traits, whereas unique mercenaries and story units only have 1 slot.
For a full list of traits, check the Traits Category