User:Marfram/Archer Backup

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Archer.png

The Archer

The first line of defense of any professional army
Jules

Stats Class Base Growths
Weapon TBD TBD
Armor TBD TBD
Strength TBD TBD
Magic TBD TBD
Skill TBD TBD
Leadership TBD TBD

Unit type : Archery normal type, upgradeable to Light Infantry type with Archer General

Unit tier : 2

Resource required : -

Can be a squad leader : Yes

Battle actions : One volley at 2 range, 2 volleys at 1 range. Can fire up to 3 range on Hills, Forts , Home base and Walls. Arrows per volley at base 3, upgradable to 4 with Advanced Archery Technique

Movement type : Normal

Can Ambush : No , changes to Yes with upgrade Archer General

Upgradeable classes : Warbow , Samurai , Gunner and Siege Cannon

Class counters and strengths

Is countered by : Cavalry , Archers (Offense usually wins unless defensive terrain is involved) and Light Infantry (use of rough terrain for cover)

Counters : Archers (see above) , Support units (Healers and Mages) , Light Infantry (In open terrain)

Class description

The Archer, a stronger version of the bowman that is now exclusively locked into going down the path of Archery and Gunmanship. Where it lost the diverse class path of its predecessor it makes up for it by unlocking the strongest ranged classes in the game. It's battle actions remain the same with a volley of arrows once per turn at a range of 2 squares or 3 square should the squad be present on a hill, Fort , Home Base and finally walls and 2 volleys at 1 range. The same upgrades affecting the bowman will also apply here: volleys going from 3 to 4 arrows resulting in a 33% damage increase with "Advanced Archery Technique" located under Tier 2 of "Tactics and Command". And "Army General" at tier 3 also of "Tactics and Command" allows the Bowman to gain both in mobility and the ability to ambush in rough terrain (Hills and Forests).


Available Technology upgrades that affect the Bowman class directly :

Related Technologies
-Advanced Archery Technique
-Archer General