From Symphony of War Wiki
Jump to navigation Jump to search

The Warbow is an Archery tier 3 infantry unit in Symphony of War. Without technology upgrades, this unit can shoot the farthest of all units and of all archers units, this class has the best range. The Technology of Archer General will turn this troop from an infantry type to light infantry type, thus improving movement. It also adds the trait of Guerilla to the unit as well.

The Warbow is the ultimate infantry archer being the only Archery unit to have 3 range. Due to this, it is generally best to have the entire squad be composed of Warbow units, since lower range units will not fire if you attack from 3 range.

Regarding traits, there are several options available:

  • Bowmanship can help it deal consistent damage to enemies on walls and in forests.
  • As a specialised unit, it can be given the traits of Dragonslayer and Smite, in order to make the unit an anti-magic and anti-assassin unit.
  • Lithe Assault and Precision should improve overall damage, especially against more heavily armored units. Another combination is Lithe Assault and Assassin's Heart, increasing critical damage and critical hit chance.
  • Overpower is also a good option as it can increase the morale damage done by the Warbow attacks, allowing for easier Forced Surrender. Combined with Disarm, it can be used to lower damage.
  • Concentration and Cold-Blooded can be used to increase overall damage output, but the first removes critical attacks and the latter only works on already damage units. Thus the effect is likely to be wasted on the first turn on fresh squads.


Stats Base Growth
Max HP Med Med
Strength High High
Magic Low Low
Skill High High

Battle Details

  • Unit type: Archery
  • Can Ambush: No
  • Battle actions: 2 Bow attacks at 1 range, or 1 Arced Bow attack at 2 or 3 range


Related Technologies
Journeyman Leathercraft
Behemoth Leather Armor
Advanced Archery Technique
Archer General