Category:Traits
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IMG | Name | Rarity | Buy | Sell | Notes: | Found On: | ||||
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Imposing | Common | 140 | 70 | Will make this unit more likely to be targeted in battle | ||||||
Overpower | Common | 99 | 49 | Increases the Morale damage this unit does to the enemy squad based on how high its STR is compared to its target. | - | |||||
Vengeance | Common | 190 | 95 | Increases the unit's damage by +25% for every incapacitated unit in this squad. | - | |||||
Assassin's Heart | Uncommon | 305 | 152 | Increases critical hit damage by +50%. | - | |||||
Beacon | Uncommon | 450 | 225 | It is a Unit Trait that provides a 25% of the amount of healing to this unit when another unit in the squad is directly healed. | - | |||||
Bowmanship | Uncommon | 213 | 106 | Will allow any Archery attacks from this unit to ignore the penalty for firing at Walls, or Woods from 2+ Range. | - | |||||
Cold-Blooded | Uncommon | 357 | 178 | Adds +25% damage when targeting already damaged enemies. | - | |||||
Dragonslayer | Uncommon | 308 | 154 | It will increase the unit's damage to
Dragons by +50%. |
- | |||||
Executioner | Uncommon | 347 | 173 | Gives the unit a chance for an extra action for every enemy below 25% HP at the end of combat. | - | |||||
Healing Attuned | Uncommon | 468 | 234 | Provides boosts to direct healing to this unit by 50%. It does not change healing obtained from Beacon, nor does it increase healing from Necromancer overheal. | - | |||||
Lithe Assault | Uncommon | 253 | 126 | Boosts the critical hit chance when the unit has a more than 100% chance to Hit their target, up to a maximum of +15% chance to critical hit. | - | |||||
Pacifist | Uncommon | 246 | 123 | Reduces incoming damage by 25% and reduces damage done by the unit by 25%. This reduction does not apply to healing or shields created by the unit. | - | |||||
Precision | Uncommon | 298 | 148 | Bypass Armor completely when performing Critical Hits. | - | |||||
Resolve | Uncommon | 231 | 115 | Lowers damage taken by 25% when it is under 50% Max HP. | - | |||||
Unassuming | Uncommon | 102 | 51 | Will make this unit less likely to be targeted in battle. | ||||||
Unscathed | Uncommon | 248 | 124 | Prevents this unit from being critical hit. | - | |||||
Warrior's Hubris | Uncommon | 407 | 203 | Grants Bonus Resistance to Magic and Dragon attacks, based on the STR of the unit. | - | |||||
Wide Guard | Uncommon | 300 | 150 | Extends Cover and Block an extra half tile in each direction. It can allow one unit in the middle column to block melee attacks on all 3 columns behind it, even though the units aren't directly behind the Wide Guard unit. | - | |||||
Arcane Barrier | Rare | 1090 | 545 | Provides a shield to the unit every battle equal to 1/2 the unit's MAG stat. | - | |||||
Arcane Speed | Rare | 890 | 440 | Increases the unit's SKL by 1/3 of their MAG stat. | - | |||||
Assassin's Reaper | Rare | 557 | 278 | Critical hits will restore a small amount of HP. | - | |||||
Barricade | Rare | 780 | 390 | Will improve the Defense of other units that are in the same row. | ||||||
Bodyguard | Rare | 470 | 235 | Increases Damage Dealt and decreases Damage taken by 20% if the unit is Covering the Squad Leader. | - | |||||
Challenger | Rare | 549 | 274 | Increases STR by +3x at the start of battle for every unit in the enemy squad. | - | |||||
Concentration | Rare | 357 | 178 | Increases Damage Dealt by +15%, but prevents it from being able to critical hit the enemy. It also works to increase Healing and Shields, which can crit, but only very rarely. |
- | |||||
Desperation | Rare | 905 | 452 | Desperation is a Unit Trait that gives this unit has a chance to take another action in battle based on lower %HP remaining. | - | |||||
Disarm | Rare | 404 | 202 | Will prevent this unit's primary target from counter-attacking in the same battle. The chance to Disarm an enemy is based on the unit's SKL. It only affects the primary target, it does not trigger for area damage. | - | |||||
Immortal Spirit | Rare | 1046 | 523 | It will resurrect the unit a unit with 1 HP, if the unit is taken down in combat. It work only once per chapter. | ||||||
Rally | Rare | 860 | 430 | Improve the Attack of other units that are in the same row. | ||||||
Scavenger | Rare | 565 | 282 | Generate a small amount of gold per fallen enemy defeated in any combat. The unit with the trait does not need to land the killing blow on the enemy for the gold to be generated. | - | |||||
Smite | Rare | 1105 | 552 | Increase the unit's damage by +50% to Rogue, Assassin, and Magician units. | - | |||||
Arcane Might | Epic | 1179 | 589 | Increases the unit's STR by 1/4 of their MAG stat. | - | |||||
Arcane Vigor | Epic | 1275 | 637 | Increases the unit's Max HP by 1:1 based on their MAG stat. | ||||||
Bloodlust | Epic | 1550 | 775 | Will restore HP when an enemy unit is killed in combat. The enemy unit doesn't need to be directly killed by the unit with the Bloodlust trait for the HP to be obtained. | - | |||||
IMG | Name | Rarity | Buy | Sell | Notes: | Found On: | ||||
Archer Captain | Epic | 1150 | 575 | Archer Captain is a Leader Trait that will make any Archery unit in the squad costs 2 less capacity. | ||||||
Knight Captain | Epic | 1060 | 530 | Melee Cavalry unit in the squad costs 2 less capacity. | ||||||
Raid Captain | Legendary | 3200 | 1600 | Will make any Light Infantry in the squad costs 2 less capacity. | - | |||||
Soldier Captain | Legendary | 2042 | 1021 | Will make any Heavy Infantry unit in the squad costs 2 less capacity. | - | |||||
Shock and Awe | Legendary | Will make any Firearm units in the squad costs 2 less capacity. | ||||||||
Tundra Warrior | Rare | 570 | 285 | A Leader Trait that makes the squad immune to negative effects of Blizzard weather and Chill status, and they gain bonus evasion in Blizzard weather and Snow terrain.
The protection from negative status effects works as follows: It protects the squad against the significant accuracy loss during Blizzard weather, and prevents them from getting the Chill status from Ice Mage and Silver Dragons and Dragon Riders. It also provides a boost to movement through these tiles, making the squad more mobile on these chapters. |
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Desert Warrior | Epic | 630 | 315 | Makes the squad immune to Heat Wave and Desert movement penalty. A must-have for Legends Chapter 6: Queen of Dragons | ||||||
Treasure Hunter | Epic | 1107 | 553 | Increases the item drop rate when this squad defeats or successfully Forced Surrenders enemy squads. It also make "Open Treasure" a free action, allowing the squad to move to a treasure chest, open it, then continue their move and perform other actions (including opening more treasure chests). | ||||||
Liberator | Uncommon | 206 | 103 | Will grant a bonus turn when the squad seizes an objective. Added in the skill tome pool with DLC | ||||||
Benevolent | Epic | 1100 | 550 | Adds +50% Leadership growth from Surrenders. | ||||||
Silver-Tongued | Legendary | 3504 | 1752 | It increases the chances of successful Forced Surrender action against enemy squads. Its becomes possible to surrender squads with fair morale with low odds of success. Starting from fearful morale, the odds become even better and are highly likely. For squads with even lower morale, success is basically 100% with the trait. | - | |||||
Garrison | Rare | 687 | 343 | Increases damage reduction granted from terrain by 50%. | - | |||||
Counterattack | Epic | 1053 | 526 | Increases damage by the squad by +25% during enemy phase. | - | |||||
IMG | Name | Notes: | Found On: | |||||||
Donar's Presence | squads within 3 tiles of the Hero of Legend squad gain a boost to their morale. | |||||||||
Finish the Millenium War | Gives the Hero of Legend +20 CAP in their squad. It also provides a morale boost, and healing of 10% health at the start of every player phase to squads within 3 tiles. | |||||||||
Guardian Impulse | Chance to gain an extra action for every ally unit below half health at the end of combat. | |||||||||
Monarch | Heavy units in Jules's squad will always Cover him from targeted damage. | |||||||||
Mentor | Increases the LDR growth of units under the squad leader. | |||||||||
Light's Judgement | Boosts Diana's attack power for the duration of a battle whenever she takes damage. | |||||||||
Mirage | Gives Stefan an extra attack every battle, and every attack is a Stealth Attack. | |||||||||
Dragon Affinity | Increases Dragon Classes XP Gains. | |||||||||
Guile | Allows melee attacks to target any unit in the enemy army, regardless of whether they are covered or blocked. | |||||||||
Retainer | Jules will take 50% less damage if within 3 tiles on the tactical map (or if Narima and Jules are in the same squad). | |||||||||
Barek Tor Savagery | Always Ambush during night time. | |||||||||
Feline Acuity | Greatly increases evasion against Stealth Attacks. | |||||||||
Field Marshal | Gives your entire army +10 hit and evade when Lysander is a squad leader and is deployed in the chapter. | |||||||||
Venerable | Cannot be directly targeted by enemy attacks, unless the rest of the squad is incapacitated. It does not prevent damage from indirect Area-of-Effect attacks. | |||||||||
Haughty | Beatrix is unaffected by Morale (beneficial or detrimental). | |||||||||
Soul of Sayunaa |
Enables Swordfighter, Swordmaster, and Blademaster to automatically strike first on defense. |
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Hand of Zanatus | Squad will deal double Morale damage and the enemy will not surrender. The Morale damage will decrease damage output of the enemy squad and decreases the odds of them acting a third time in battle. | |||||||||
Shadowchaser | Provides extra movement through rough Terrain, and allows the squad to ignore enemy Zones of Control | |||||||||
Lucky | Increases the chances of probabilistic events, such a critical hits on enemies, dodging enemy attacks, and inflicting status effects on enemies, but the way it works is shrouded in obscurity. | |||||||||
Maverick | Increases the lowest stat growth rate of a unit by 50%. | |||||||||
Prodigy | Improves this unit's XP, CP, and LDR growth by 20%. | |||||||||
IMG | Name | Notes: | Found On: | |||||||
Colossal | unit will lose the ability to dodge and that damage can only be mitigated by improving Strength, Magic or glancing blows. The trait also increases morale damage dealt to squads. | |||||||||
Guardian | Lowers damage taken by 25% damage during enemy phase. | |||||||||
Magic Armor | Reduces incoming spell damage by 50% of the Armor rating. | |||||||||
Polearm Warrior | Increases damage versus Cavalry units by 35%, and grants immunity to Shock. It also provides a bonus to attack and defence against melee to adjacent units with this trait. With the Polearm Mastery technology, this bonus is applied to all adjacent units even if they don't have the trait. | |||||||||
Hit and Run | Provides Light Cavalry a bonus to hit and evasion when the unit is standing in open terrain and/or on offense. Open terrain are roads, grass and desert plains. | |||||||||
Guerilla | Provides the unit a bonus to hit and evasion when the unit is standing in rough terrain and/or on offense. | |||||||||
Stealth Attack | Allows the unit to attack rear row on the first round of combat instead of the front row. | |||||||||
Thievery | Steal a small amount of gold from the primary target based on SKL in combats initiated by the squad. | |||||||||
IMG | Name | Notes: | Found On: | |||||||
Mercenary | Increases the capacity cost of this unit by +2. | |||||||||
Non-Commital | Increases the capacity cost of this unit by +1. | - | ||||||||
Unit's capacity cost is the standard 10. | ||||||||||
Committed | Decreases the capacity cost of this unit by -1 | - | ||||||||
Loyal | Decreases the capacity cost of this unit by -2. | |||||||||
IMG | Name | Notes: | Found On: | |||||||
Raid Specialist | Entire squad gains a large boost to SKL while attacking from rough terrain | |||||||||
Rush Specialist | Entire squad gains a bonus to SKL based on how far they moved this turn | |||||||||
Charge Specialist | Entire squad gains a bonus to SKL based on how far they moved this turn | |||||||||
Assassin Specialist | Squad gains increased Critical Hit chance while on offense | |||||||||
Spear Specialist | Entire squad takes less damage and deals more damage to cavalry units | |||||||||
Bow Specialist | Increased damage to support/mages at range | |||||||||
Armor Specialist | Reduces all incoming damage to the squad while on defense | |||||||||
Anti-Magic Specialist | Reduces Magic damage taken | |||||||||
Bombardment Specialist | Squad's long range attacks are much less random |
Pages in category "Traits"
The following 80 pages are in this category, out of 80 total.