Status effects (SoW1)

From Symphony of War Wiki
Jump to navigation Jump to search

Status effects in Symphony of War are all temporary effects that can be dealt to units or whole squads, depending on the source of it.

Artifacts

Status effects in-depth

Chilled

The chill effect will lower the SKL rating for one battle, it will as a result, lower the hit chances, critical hit chances and dodge changes of an unit by unspecified amounts. It can be inflicted by Ice Mages, Silver Dragons and Silver Dragon Riders. Another source of the effect is the Essence of Embor.

Protection can be gained by the Tundra Warrior trait.

Units affected will have a blue hue on the character.

Cursed

The effect of curse involves that the affected units can be healed significantly less as a consequence. The effect can only be inflicted by Dark Mages. Units affected will have a black hue over them.

Protection against the effect are unknown. It's not known if items such as the Crystal Lance and Cyrene's Regalia, also increase protection against the effect.

Dazed

The Dazed effect is inflicted by Sorceress, Lightning Mage and Titan. It lowers the unit's STR by 25% until the end of combat.

The Ribbon artifact may be used to prevent units in the squad being inflicted with Daze.

Disarmed

Disarmed is a status effect that prohibits the enemy affected from attacking the next turn. It's not known if it involves the charging turn of magic and the healing action of Paladins and Valkyries.

This status effect is being inflicted by all units with the Disarm trait, which has an unknown chance depending on Skill of being applied and is learnable by tomes. In case of Area of Effect attacks, only the primary target of the attacker can have the status effect. It's not known if the Ribbon protects from this as well.

Stun

The Stun effect is inflicted by Sorceress and prevents the unit from attacking or healing in the next round. The Ribbon artifact may be used to prevent units in the squad being inflicted with Stun.

Shock

One of the few effects which is inflicted with physical force, by either light or heavy cavalry. In case the squad managed to run 7 or 6 squares, the unit will inflict shock to the first and with Knights, also to the second row. This will disable the affected units to attack.

Protection is gained by placing polearm units in the front line, a Sentinel placed in the middle with the Polearm Mastery technology for example, will grant the whole front row immunity to shock.