Paladin

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The Paladin is a Melee tier 3 infantry unit in Symphony of War. The Paladin is a great defensive front-line heavy infantry and the ultimate magic tank. Having the Guardian trait makes them good as defensive units and their Magic Armor trait makes them resilient to enemy magic and dragon attacks. On top of this, they can perform a minor heal on allies if they are significantly damaged. They rival with Sentinels, who are the better physical defensive infantry, but they have lesser magic defenses and lack the ability to heal in battle.

Regarding trait combinations, the following things can be done:


Stats

Stats Base Growth
Max HP High High
Strength High High
Magic Low Low
Skill Med Med

Battle Details

  • Unit type: Heavy Infantry
  • Can Ambush: No
  • Battle actions: 2 Striking attacks at 1 range or 1 Striking attack and 1 heal if an ally is below 50% HP. One heal in ranged combat.
  • Special: Resists Magic and Dragon Breath attacks by 25% of this unit's Armor value

Progression

Related Technologies
Adept Metallurgy
Advanced Material Science
Steel Forging
Obsidian Forging

Strategy and Builds