Paladin
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The Paladin is a Melee tier 3 infantry unit in Symphony of War. The Paladin is a great defensive front-line heavy infantry and the ultimate magic tank. Having the Guardian trait makes them good as defensive units and their Magic Armor trait makes them resilient to enemy magic and dragon attacks. On top of this, they can perform a minor heal on allies if they are significantly damaged. They rival with Sentinels, who are the better physical defensive infantry, but they have lesser magic defenses and lack the ability to heal in battle.
Regarding trait combinations, the following things can be done:
- Traits like Resolve, Unscathed, Bodyguard and Pacifist are great to improve the defenses.
- Imposing can be used to draw attacks away from other units.
- Challenger and Concentration are good to improve their offense.
- Warrior's Hubris is also very useful for counteracting their main weakness against magic damage. This can be combined with a Water Affinity and Arcane Might.
Stats
Stats | Base | Growth |
---|---|---|
Max HP | High | High |
Strength | High | High |
Magic | Low | Low |
Skill | Med | Med |
Battle Details
- Unit type: Heavy Infantry
- Can Ambush: No
- Battle actions: 2 Striking attacks at 1 range or 1 Striking attack and 1 heal if an ally is below 50% HP. One heal in ranged combat.
- Special: Resists Magic and Dragon Breath attacks by 25% of this unit's Armor value
Progression
- Upgrades from: Acolyte, Priestess, Hospitaller
Related Technologies |
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Adept Metallurgy |
Advanced Material Science |
Steel Forging |
Obsidian Forging |