Unique mercenaries (SoW1)
The unique mercenaries are the mercenaries with their name in orange letters when encountered in the shop or the bazaar. They stand out with their unique name, description and usually have three or four traits instead of two. They are mostly tier 3 or tier 4 units. The extra traits, which are not class-dependent, are permanent, with the expection being the empty slot(s). These mercenaries have either highly developed stats or they are something in between highly developed and average. All unique mercenaries, with some expections, start with the Mercenary traits and thus take more Capacity at the start.
Unlike most unique characters, their class is changeable, thus if the unique traits are desired for a different class, it can be done.
Table of mercenaries
Name | Class | Tier 1 class | Affinity | Traits | Stats | Notes | Description | Trivia |
---|---|---|---|---|---|---|---|---|
Bulwark Bartolo | Arbalest | Bowman | Earth | Benevolent Barricade Guerilla* |
High HP, low Skill. Other stats allround | Can be used as leader with a few more traits than normal | The people of the Midlands have suffered long enough! | Added with the Legends DLC. |
Sir Rolante | Knight | Fighter | Water | Knight Captain | Decent all round stats, reasonable starting LDR | One of the few mercenaries with only two trait slots. If you get him early on, he can make a good squad leader. Later in the game, he isn't. | The lost noble souls of the past live within me. | Name and description refer to the Headless Horseman? |
Aggarak the Returned | Dark Mage | N/A | Earth | Challenger Overpower |
High HP and Strength. Subpar Magic and leadership. Very low skill | It's high strength, with the traits of Overpower and Challenger, should be used in a squad with a Silver-Tongued leader to make surrenders more likely in surrender attacks. The mercenary can also be placed in a morale breaker squad, which attacks before a Silver-Tongued swoops in. Changing the affinity to Dark increases the relevant stats further. Quite expensive mercenary | Break their will to live. | Added with the Legends DLC. |
Lord Carnith | Zweihander | Fighter | Earth | Bodyguard Guardian Loyal |
Decent all-round stats with good HP | Starts as Loyal and is relatively cheap. Nothing too special, but a great addition to any army. | I will guard the future of Veridia just as my ancestors did... whatever and whomever that may be. | |
Slayer Alphonse | Champion | Fighter | Lightning | Dragonslayer Tundra Warrior Warrior's Hubris Guardian |
All stats are decent and strength is very high. | Its high strength and skill, make the character an excellent dragon slayer. Quite expensive. | I do not fear these great beasts. They are cunning, but they do not understand the ways of war. | |
Granis, the Lightbringer | Champion | Fighter | Fire | Warrior's Hubris Smite Guardian |
Generally average stats. | Decent unit, but nothing too special. | Donar, send me your greatest foes. | |
General Bizen | Samurai | Fighter | Fire | Bowmanship Desert Warrior Archer Captain Polearm Warrior |
Fairly high leadership | Combined with fairly high leadership and one free slot, this mercenary can have a total of three leadership traits and can be become a very good leader. | I am not impressed by these firearms. Witness the true power of the marksman. | |
Warlord Tatar | Centurion | Fighter | Fire | Desert Warrior Imposing Resolve Polearm Warrior |
Good STR and HP. | Decent leadership, can be become a squad leader fairly fast. The warlord can also be class-changed into a Sentinel to make better use of its traits. | The deserts of Sayunaa could not take my life, nor will any of you fools! | |
Zeteni the Undying | Sentinel | Fighter | Earth | Unscathed Immortal Spirit Resolve Polearm Warrior Guardian |
High HP | His traits make him one of the best sentinels and tanks out there. Can be changed to water affinity and/or given Warrior's Hubris to boost magic for magic resistance essentially making him resilient against all damage types. | Offense wins battles. Defense wins wars. Those who understand this shape our world. | |
Guy Verre Kanon | Zweihander | Fighter | Light | Silver-Tongued Treasure Hunter Guile Guardian |
Decent LDR. | His leader skills make him an excellent squad leader focused on surrendering enemies. Adding the benevolent trait can increase this further. The rare guile traits makes this unit extra valuable as well and could also be used for other classes. For example the Knight for inflicting shock behind the front line. Or Champion, to ensure someone's death behind the front line. | From destitution findeth restitution. | |
Lady Clarimonde | Valkyrie | Militia | Water | Beacon Arcane Barrier Magic Armor |
Decent LDR. | She makes a good squad leader if you get her in the early game. Otherwise, she can work well as a strong defensive unit | The ultimate leader is the ultimate servant, and will achieve victory over a tyrant. | |
Calvor the Tireless | Ranger | Fighter | Earth | Unscathed Imposing Guerilla |
High HP. | Its traits and high HP make this an excellent light infantry defender. Can also be changed into a sentinel or other heavy infantry unit if ranger role is not preferred. | If we do this right, we won't even need cumbersome armor. | |
Cutthroat Klok | Assassin | Fighter | Dark | Treasure Hunter Scavenger Stealth Attack Thievery Guerilla |
Decent strength and fairly high magic. Low leadership. | Class can be changed to centurion or samurai to make better use of magic stat, if willing to use this mercenary as a frontliner. Can be made into a leader, but does require quite some medals of valor or mentoring, before being decent. | Fame is transient. Glory is meaningless. But wealth is joy. | |
Teriq the Wicked | Raider | Bowman | Lightning | Bowmanship Cold-Blooded Hit and Run |
High SKL. | A good archer unit, can easily fit into any squad. | Usually they beg for the sweet release of death. | |
Matriarch Rosalie | Templar | Medic | Fire | Soldier Captain | High LDR | Very good leader if obtained early on, can lead a solid defensive squad full of heavy infantry. | Men of Veridia, come to my side, and we shall purge this fallen world of filth and sin. | |
Centhos the Muse | Apprentice | Fighter | Light | Prodigy Silver-Tongued |
High LDR | Can be a good leader to move in and force surrender weakened enemy squads. Light and prodigy also increase Leaderskill development significantly, unit could become a great leader. | Words belie actions... always seek to pierce the veil to one's true self. | The only Tier 2 Unique Mercenary |
Konrad the Cold | Ice Mage | Fighter | Water | Arcane Speed | High SKL | A solid mage, useful in most squads | Whaddya think, cool name, huh?! Okay well, it is descriptive, is it not? | |
The Outcast | Lightning Mage | Fighter | Dark | Smite | One of the highest MAG stats in the game. | High MAG means he does a lot of damage, but is fairly low HP. Can be given Arcane Barrier to improve survivability, or Cold-Blooded or Executioner to be an all-out glass cannon. | If you will not have me, then you will die... | |
Kaffi the Curious | Sorceress | Medic | Dark | Unassuming Lucky |
Very high SKL and fairly high magic. Other stats are allround. | A more powerful version of the average sorceress. | Oh, another bad guy? How would you like me to kill them all this time? | |
Cloudrender Athelis | Silver Dragon Rider | Drakeling | Fire | Imposing Tundra Warrior Colossal Guardian |
High stats | One of the most expensive mercenaries. Can allow early flying squads before researching dragon rider technology | A new age is upon us - and dragons will rule it from the skies! | |
Renalyn Steelheart | Swordmaster | Militia | Fire | Lithe Assault Precision Desert Warrior Guerilla |
High SKL | An excellent swordmaster, can wipe out many enemies with 1 shot. | I have nothing left but my blade. May it carve a new path for me. | |
Volkan the Grave | Necromancer | N/A | Earth | Cold-Blooded | Average stats | Not particularly unique in terms of stats, but he is a necromancer you don't need a book to get, so that is nice, especially if encountered early. | What you have tried to bury will not stay buried! | Added with the Legends DLC. |
Sato the Cautious | Oracle | Fighter | Water | Beacon Arcane Barrier |
High MAG | A good, solid oracle. Can keep most squads safer while having traits that keep him alive. | One must save themselves before they can save others. | Added with the Legends DLC. |
Calden Blackwell | Field Cannon | Fighter | Fire | Rally | Average stats | Nothing too special, but field cannons are always nice. One of the few unique mercenaries with only two stat slots. | History is written by the army with the biggest artillery. | Added with the Legends DLC. |
Lt. Archibald | Dragoon | Fighter | Lightning | Shock and Awe Hit and Run |
Decent leadership. | Can be used as a gunner or cannon squad leader. | Those who cling to the past will be swallowed up by the future. | |
Deadeye Domak | Warbow | Bowman | Earth | Assassin's Heart Executioner Guerilla* |
Decent SKL. | Based on stats and traits, a more powerful version of the average warbow. The earth Affinity should be traded for something else. | Got another one. |
* Requires Archer General technology