Militia
The Militia is a tier 1 Light Infantry unit in Symphony of War. This unit is a starting point for a wide range of classes, and the only Light Infantry unit available at tier 1 (during the early game).
Stats 
Stats | Base | Growth | Lvl 1 | Lvl 54 | From Tier1 | |||
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Med | Med | ~101 | ~287 | - | |||
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Med | Med | 18 | 79 | - | |||
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Low | Med | 10 | 45 | - | |||
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Med | High | ~20 | ~48 | - | |||
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Low | Low | ~11 | ~24 | - | |||
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High | High | ~27 | ~60 | - | |||
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Med | Med | ~ | ~1348 | - |
Related Technologies 
Tech: | ||
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Martial Traditions | Gain Class Points 15% faster. | |
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Mixed Unit Tactic | Gains ![]() |
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Journeyman Leathercraft | ![]() |
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Behemoth Leather Armor | ![]() |
Battle Details 
Battle Detials: | ||
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Round 1 | ![]() ![]() | |
Round 2 | ![]() ![]() | |
Extra Attack | ![]() ![]() | |
Other Detials: | ||
Strategy 
Tactics
Militia are heavily reliant on leveraging their Light Infantry movement type to perform Ambush attacks.
Using Woods, Hills, or Towns to maximum effect; they can disable an opponent's first counter-attack outright. Good way to insure the best defense is a good offense.
Squads
Militia's core draw (as a stand-alone unit), is the benefits the Light Infantry squad type can provide: namely access to Ambush attacks; though the ~1 extra move through rugged terrain, and the benefits from
Guerilla, are also core benefits.
Initially this is easiest accomplished through placing Zelos at the front of a pack of Militia; allowing them to tear through targets behind the safety of a nearly unkillable juggernaut, and this same strategy can work to some extent as the game progresses.
Alternatively: their high skill can be leveraged as reliable back-line DPS; regardless of what their core squad's movement type is.
As Opponents:
Militia are fragile units reliant entierly on striking first (ideally with Ambush), so their main counter-play is either striking them first, or, barring that, baiting them into open spaces were their squad won't disable your first counter-attack.
Target leader is also a good option, given it's 35% Hit rate bonus in addition to the leader-targeting effect.
Builds 
Traits
This unit has the following traits combinations:
Challenger,
Concentration and
Executioner are good tools to improve their offense.
Lithe Assault,
Precision, and
Disarm also make good use of their high skill.
Artifacts
Steelshatter and
Flame Saber are strong offensive options that will serve Militia well throughout the game; and in spite of being Uncommon artifacts are the best offensive boosters until Legendary items.
Aldor's Tower Shield and
Blademaster's Armor are good options for increasing their bulk. Militia are squishy enough armor-stacking can be fairly ineffective; but armor is very good vs. archers: and the 25% damage reduction vs. swords can make the difference between a light-infantry squad being a competent presence on the field vs. being too frail to take chances.
Affinity
Lightning Affinity is often the best option for Militia as a glass-cannon, mid/back-row DPS, or dedicated light infantry unit for the
+STR and
+SKL.
That said: less than half of the Militia's promotions want to remain physical glass-cannons, with healer and front-line tank options in her promotion path.
Gallery