Siren
The Siren is a tier 2 magical unit in Symphony of War.
They're the most reliable source of magic damage in the early-game; a good source of AoE damage, and can apply
Stun and
Daze to enemies struck with their attacks.
Stats 
Stats | Base | Growth | Lvl 1 | Lvl 54 | From Tier1 | |||
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Low | Low | ~84 | ~217 | - ~ -20 | |||
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Med | Med | 20 | 91 | - | |||
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None | None | -49 | -49 | -40 | |||
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Low | Low | ~6 | ~31 | - | |||
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Med | Grand | ~27 | ~86 | +5 | |||
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Low | High | ~16 | ~46 | +5 | |||
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Low | Low | ~ | ~1072 | +222 |
Medics have higher
HP than
Sirens after
Battle Medics is researched.
While the
Siren has a negative internal Armor stat, this is rounded up to 0 in-game.
It's main function is making +Armor artifacts functionally worthless on units like theSiren, as she will ignore the first +49 Armor before getting any benefit from such artifacts.
It is possible to exceed this withGenbu Shell Fragment and the DLC artifacts in
Spencer's Spectacles and
Tailored Great Helm, though here it's at best 2~4 Armor, which still may as well be 0.
Related Technologies 
Tech: | ||
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Martial Traditions | Gain Class Points 15% faster. | |
Spirit Piercing | Magical attacks pierce 25% of target's magical resistance. | |
Hex Mastery | Boosts the likelihood to apply status effects. | |
Mage Regiments | ![]() ![]() ![]() | |
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Mixed Unit Tactic | Gains ![]() |
Battle Details 
Battle Detials: | ||
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Round 1 | ![]() ![]() ![]() | |
Round 2 | Wait | |
Extra Attack | ![]() ![]() ![]() | |
Other Detials: | ||
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Sirens have the same attack-order regardless of the player phase.
Strategy 
Tactics
Siren's are a good source of general damage, but don't function well in all-Siren or all-magician teams. As such: the core tactics of their squads are more reliant on everything else in the squad than the Siren or Sirens themselves.
Squads
Sirens are a great spice to a lot of squads, but usually function best in small amounts.
They're a good source of offense with their AoE magic damage, and a good source of defense with their AoE Stun and Daze.
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As Opponents:
Aggressive Attack is a reliable option that can push a squad's damage output past the point a Siren will hang on by a thread, and be killed outright.
Especially useful for any squad with
AoE attacks,
Stealth Attacks, or
Archery attacks that can target the
Siren directly: and potentially knock them out in a single hit.
Sirens are broadly the type of unit any Rogue,
Archer or
Horsebow squad wants to utilize their unique properties to take out.
Builds 
Traits
Executioner and
Desperation are excellent traits to bolster Siren's offenses, especially as an extra attack doubles their damage output.
Concentration,
Arcane Speed, and
Smite are also good general sources of boosting their damage output.
- And
Unassuming,
Arcane Barrier, and
Arcane Vigor are useful traits to keep the Siren alive.
Artifacts
Donari Armor,
Crystal Lance,
Excalibur, and
St. Teresa's Bulwark are solid artifacts for the Siren; or rather the Siren and the rest of her squad. All 4 offer a good mixture of stats, and always provide a bonus to magic.
Cyrene's Regalia is especially useful for any team that needs to deal with
Dark Magi or
Sorceresses, and also offers a fairly substantial Magic bonus to
Sirens. With this item;
Sirens could even run
Imposing to tank the epicenter of those Dark Magic attacks for their team.
And Sayunaari War Pike and
Auraweave Cloak are more direct bonuses to the Siren's offenses.
Affinity
Dark is the most sought-after affinity for Magicians like the Siren; amplifying their Magic damage output to the highest level.
Dark is the rarest affinity; though Magicians are generally the rarest combat units. Any medic conscript that shows up as Dark should generally be purchased for a great magician investment.
Water is a solid fallback; were the bonus to HP and MAG are appreciated.
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