Skirmisher

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Skirmisher Squad.png The Skirmisher is a Melee tier 2 light infantry unit in Symphony of War, and the 1st opportunity for Fighters to access Light Infantry traits.


Skill Broadly speaking, the Skirmisher serves well as a source of backline DPS in the early-game given their good Skill; lack of accuracy issues, and light-infantry units moving on a different attack-wave than most other squadmates.


Gold They're also among the cheapest units to obtain, requiring no resources for promotion themselves and promote into the most affordable Tier 3 unit in the Minimap Ranger.png Ranger.


Power.png Skirmishers also provide a (lack) of threat rating, adding a useful tool to manipulate enemy behavior and encourage them to attack the Skirmisher's squads more often.


They can also serve as a core unit in a Light-Infantry squad, perhaps supporting the likes of Stefan Squad.png Stefan or Narima Squad.png Narima.


Finally: they're one of the better classlines to go into Firearms units, given their good SKL development, and Firearms units caring about little else.


Skirmisher Stats Skirmisher

Stats Base Growth Lvl 1 Lvl 54 From Tier1
HP Med Med ~105 ~308 - ~ -50
Weapon Med Med 18 79 -2~12
Armor Low Med 5 40 -5~45
Strength Med High ~25 ~49 +3
Magic Low Low ~12 ~23 -
Skill High High ~27 ~51 +10
Threat Rating Med Med ~ ~1317 -303

Stats compared to Minimap Fighter.png Fighters as tier 1 units here, though Skirmisher Skirmishers can promote from Minimap Bowman.png Bowmen as well. Minimap Fighter.png Fighters are usually the way to go between these 2, as the main difference is an additional ~20~60 HP of base stats before class bonuses are applied.


Adept Metallurgy Alpha.png Adept Metallurgy and Advanced Material Science Alpha.png Advanced Material Science is were that -50 HP relative to Minimap Fighter.png Fighters comes from.


Overall: this doesn't look great relative to the Minimap Fighter.png Fighter as it's a near universal downgrade; though given the option of Minimap Fighter.png Fighters in the middle or back row or Skirmisher Skirmishers: that extra +10 SKL and largely the same overall attack power (at least early on when +3 Str vs. -3 WPN cancels out) is going to make them more capable damage-dealers. And if Skirmisher Skirmishers aren't in the front line, their lack of bulk is significantly less important.


Skirmisher Related Technologies Skirmisher

Tech:

Martial Traditions Alpha.png

Martial Traditions Gain Class Points 15% faster.
Mixed Unit Tactic Alpha.png Mixed Unit Tactic Gains Weapon.png +3 weapon power for each different archetype of unit added to the squad, starting from the second.
Journeyman Leathercraft Alpha.png Journeyman Leathercraft Armor +5 Armor
Behemoth Leather Armor Alpha.png Behemoth Leather Armor Armor +5 Armor (+10 total)


Skirmisher Battle Details Skirmisher

Battle Details:
Round 1 Melee Attack (Targeting is blocked and Covered by melee, cannot strike up or down walls) Melee Attack, Light Light Volley (9th), at 1 range.
Round 2 Melee Attack (Targeting is blocked and Covered by melee, cannot strike up or down walls) Melee Attack, Light Light Volley (9th), at 1 range.
Extra Attack Melee Attack (Targeting is blocked and Covered by melee, cannot strike up or down walls) Melee Attack, Light Light Volley (9th), at 1 range.
Other Details:
  • Guerilla.png Guerilla grants bonus Hit and Avoid during player-phase, or any phase when on Ambush tiles.


Skirmisher Strategy Skirmisher

Skirmisher Tactics

Skirmishers are heavily reliant on leveraging their Light Infantry Light Infantry movement type to perform Attack Special Action.png Ambush attacks.

Using Woods, Hills, or Towns to maximum effect; they can disable an opponent's first counter-attack outright. Turning good offense into the best defense.


Skirmisher Squads

Skirmisher's core draw (as a stand-alone unit), is the benefits the Light Infantry Light Infantry squad type can provide: namely access to Attack Special Action.png Ambush attacks; though the ~1 extra move through rugged terrain, and the benefits from Guerilla.png Guerilla, are also core benefits.

Of note here: only the majority of units need to be Light Infantry Light Infantry to give the squad this movement type, so in a squad of 5 only 3 are necessary. Given the frailty of Light Infantry Light Infantry units as a whole (and the upsides of creating a strong mix of units), it's generally recommended to mix various unit archetypes together.


For squad movement types: it's also worth noting the "Light" and "Infantry" are two separate components, were making a squad one of the best movement types in Light Cavalry Light Cavalry can be accomplished almost entirely through Heavy Cavalry and Light Infantry units, with only 1 Light Cavalier being necessary to tip the scales. Quite useful early-game when Horses are difficult to come by and small squad sizes forces unit to be a little more general-purpose over heavily specialized.


Alternatively: Skirmisher's high skill can be leveraged as reliable back-line DPS; regardless of what their core squad's movement type is. Their lack of resource costs, low threat rating, and slightly above-average damage output all pair well for this role.


Light Infantry Light Infantry Squad: Light Cavalry Light Cavalry Squad: Heavy Infantry Backline DPS:
Minimap Priestess.png

Minimap Rogue.png
Minimap Skirmisher.png
Minimap Spearman.png
07b Swordfighter.png
Minimap Skirmisher.png
Minimap Skirmisher.png
Minimap Cavalier.png
Minimap Scout.png
Minimap Cavalier.png
Minimap Priestess.png

Minimap Skirmisher.png
Minimap Spearman.png
Minimap Spearman.png
Captain or Cleric


Skirmisher As Opponents:

Skirmishers are fragile units reliant entirely on striking first (ideally with Attack Special Action.png Ambush), so their main counter-play is either striking them first, or, barring that, baiting them into open spaces were their squad won't disable your first counter-attack.


Target leader Target leader is also a good option, given it's 35% Hit rate bonus in addition to the leader-targeting effect.


Withstanding their attacks with a solid front-line can also work; though Attack Special Action.png Ambush will delay the Minimap Oracle.png Oracle's HP shield or Support Units Healers from acting until the 2nd volley, so it's just down to raw stats here.


Skirmisher Builds Skirmisher

Skirmisher Traits


Skirmisher Artifacts

  • Steelshatter.png Steelshatter and Flame Saber.png Flame Saber are strong offensive options that will serve Skirmishers well throughout the game; and in spite of being Uncommon artifacts are the best offensive boosters until Legendary items.


  • Blademaster's Armor.png Blademaster's Armor, Zero Point Blade.png Zero Point Blade, and Cyrene's Regalia.png Cyrene's Regalia are good options for increasing their bulk. Skirmishers don't have the armor class to reliably survive on the front-line; so they're main goal is mitigating a few big hits that wind up reaching them in the back: were more HP is often the most effective strategy.
    Dark Magic in particular can also be really nasty for Skirmisher Skirmishers, as their low HP and low Magic gives them nothing to work with, were Cyrene's Regalia.png Cyrene's Regalia offers a lot of HP, Magic, and 25% less Dark damage taken.
    Blademaster's Armor.png Blademaster's Armor is also noteworthy for improving their matchup vs. other Light Infantry squads, as player and rival Ambush squads are going to gravitate to the same spaces.


Skirmisher Affinity

Lightning Affinity.png Lightning Affinity is the best option for a physical glass-cannon, boosting Strength +STR and Skill +SKL. It's also the only Affinity that boosts SKL, which is generally important for promoting into tier 3 light infantry.


Gunsmithing Gun.png Boosted Skill is also nice for Firearms Units once those are unlocked, seeing as SKL is one of the few stats they care about.


And Fire Affinity.png Fire Affinity provides a nice suite of bonuses in boosting offense and defense through HP and STR; though it's generally better used on Heavy Infantry units.


Skirmisher Squad.png Gallery

Skirmisher

Skirmisher Skirmisher Skirmisher

Skirmisher Enemy Sprite.png Skirmisher.png Skirmisher Ally Sprite.png