Soldier

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Soldier Squad.png The Soldier is a Melee tier 2 infantry unit in Symphony of War.


Soldier Stats Soldier

Stats Base Growth Lvl 1 Lvl 54 From Tier1
HP Med High ~125 ~378 +20
Weapon Med Med 20 91 -
Armor High High 25 90 +5
Strength Med High ~27 ~51 +5
Magic Low Low ~12 ~23 -
Skill Med Med ~17 ~41 -
Threat Rating Med Med ~17 ~1845 ~225


Soldier Related Technologies Soldier

Tech:

Martial Traditions Alpha.png

Martial Traditions Gain Class Points 15% faster.
Mixed Unit Tactic Alpha.png Mixed Unit Tactic Gains Weapon.png +3 weapon power for each different archetype of unit added to the squad, starting from the second.
Adept Metallurgy Alpha.png Adept Metallurgy HP +25 HP
Advanced Material Science Alpha.png Advanced Material Science HP +25 HP (+50 total)
Steel Forging Alpha.png Steel Forging Armor +5 Armor
Obsidian Forging Alpha.png Obsidian Forging Armor +5 Armor (+10 total)


Soldier Battle Details Soldier

Battle Detials:
Round 1 Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy (10th) Volley, at 1 range.
Round 2 Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy (10th) Volley, at 1 range.
Extra Attack Melee Attack (Targeting limited by Block and Cover, cannot strike up or down walls) Melee Attack, Heavy Heavy (10th) Volley, at 1 range.
Other Detials:
  • Guardian.png Guardian reduces all damage taken by 25% during enemy phase (when the enemy is moving and instigating fights).


Soldier Strategy Soldier

Soldier Tactics

The soldier's bulk can be used to good effect by baiting in enemy squads and making headway during the enemy phase of combat, were Guardian also further emphasizes this role.

Ideally a Fortress or other defensive terrain is the best spot to hit end-turn on.


Soldier Squads

AoE Front Row Green.png The front row is the best position for Soldiers to make use of, offering cover and blocking melee attacks against the middle and back rows.

Another consideration with squad-building is layering Spearman into the mix (after the Polearm Mastery tech), to apply more defense (and offense) to soliders.

With a formation like the following:
Soldier
Spearman
Soldier
And potentially with Unassuming.png on the spearman in the middle, to change AoE Big Diamond.png Large AoE (or any AoE) effects from an AoE Large Diamond Optimal.png optimal damage spread to the most AoE Big Diamond Sub-Optimal.png sub-optimal damage spread, while also insuring the Soliders with Guardian and the bonuses provided from Polearm Warrior are taking the brunt of the hits.
Add Barricade.png Barricade (with the DLC) to the Spearman in the middle for even better results, offering even more bulk to the soldiers to his left and right.

Soldiers can also run Imposing.png Imposing to a similar end early-on, though are usually better served by improving their own bulk when the option presents itself. Still: it's a more reliable means of re-directing AoE that can target any teammate.

From there: Soldiers always appreciate healers to keep them active, though pretty much every unit appreciates a strong front-line for longevity, were the Soldier can be a key player for a wide range of builds. Enabling Cavalry or Light Infantry movement with the remainder of the squad is always a plus, and/or going for a good mix of attack Volleys: which also means more weapon damage from Mixed Unit Tactic Alpha.png Mixed Unit Tactic.

Attack Target Leader.png Target Leader is also a reliable option; given Soldiers appreciate the +35% Hit and are barely impacted by the -25% Avoid.


Soldier As Opponents:

The longevity of Soldiers is their best trait; which can be ignored, circumvented, or bypassed in a verity of ways.

Guns or Magic is the most stratforward path, though also the most limited. Archers (or Rangers) can also be an option to strike the back-line; though ideally are running something like Steelshatter.png Steelshatter for it's 20% armor penetration in the event they still hit a solider.


Minimap Crossbowman.png Crossbowman are the most abundant counterpick here, as they innately have a ~25% damage-bonus against heavy infantry and heavy cavalry, and with minimal tech can further amplify that damage bonus; while still being dangerous to squishier mid to back-row targets. Minimap Dragon.png Dragons and Minimap Siren.png Sirens are also a good source of damage when they're avalible; were the Attack Target Leader.png Target Leader command can be used to encourage them to center their AoE damage for maximum effect, given enemy squad leaders are also often in the center of a squad. Attack Aggressive.png Aggressive Attack is also a good general option; given Soldiers still have enough HP and Guardian's %DR to get through.


Amusingly: Soldiers (or other Heavy Infantry or even Heavy Cavalry) are one of the most reliable options against soliders, reducing their damage to near-0 while also playing an enemy-phase game; encouraging enemy soliders to attack on their play-phase and as such gain no benefit from their core Guardian.png Guardian trait.


For items: Blademaster's Armor.png Blademaster's Armor and Steelshatter.png Steelshatter are useful counter build items, though Aldor's Tower Shield.png Aldor's Tower Shield and Obsidian Plate Armor.png Obsidian Plate Armor on durable units is one of the easiest ways to shut down rival soldiers.


Soldier Builds Soldier

The Soldier is a staple front-line tank and heavy infantry unit that will serve well in the early-mid game. Having the Guardian.png Guardian trait makes them ideal at their role, especially given reducing %damage taken and heavily mitigating it with armor means healers have an easy time keeping them alive, and each heal represents a large quantity of effective hit points restored.

Soldier Traits

Traits like Resolve.png Resolve, Unscathed.png Unscathed, Warrior's Hubris.png Warrior's Hubris, and Bodyguard.png Bodyguard are great to improve the defenses of the Soldier, while Challenger.png Challenger, Cold Blooded.png Cold-Blooded, and Bodyguard.png Bodyguard are good to improve their offense.


With DLC: Wide Guard.png Wide Guard can really put their front-line durability to use, preventing enemy squads from targeting the back rows until the last Soldier falls. Or the center-most soldier, with how Wide Guard works.


Soldier Artifacts

Aldor's Tower Shield.png Aldor's Tower Shield and Obsidian Plate Armor.png Obsidian Plate Armor are stand-out options, though anything that boosts Armor +ARM, HP +HP, or Strength +STR works.

Good Strength +STR bonuses are fairly difficult to come across (outside of Legendary Artifacts), with the Sayunaari War Pike.png Sayunaari War Pike, Flame Saber.png Flame Saber, and Black Belt.png Black Belt being stand-out options for boosting offensives here.


Soldier Affinity

Earth Earth is the best affinity for raw survivability, which is the main niche and purpose of the Soldier.

Fire Fire is a good mix of offense and defense, favoring both HP.png HP and STR.png Strength, useful in a game were killing enemy squads is imperative to victory. Fire is also especially useful for boosting the Soldier's STR.png Strength to levels that enable it to promote much earlier to Tier 3 classes, several of which carry area-of-effect attacks that benefit even more from a good balance of offense and defense.


Soldier Squad.png Gallery

Soldier Soldier Soldier

Soldier Enemy Sprite.png Soldier.png Soldier Ally Sprite.png