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The Rogue is a Melee tier 2 infantry unit in Symphony of War. It is a good Light Infantry unit that can be very useful due to their Stealth Attack. Stealth Attacks will hit the back row of the enemy formation with increased damage. If the enemy has soft targets, a critical hit will often kill them in 1 strike. The rogue itself is quite vulnerable, thus the role of tank is not preferred. This should be given to other light infantry units or heavy infantry units.

Additionally, their Thievery trait means that when they attack, you gain a little bit of gold. This can be very useful in the early game where gold is not as plentiful to buy everything good from Bazaars and the Market.

Regarding traits, there are several options available:

  • As a specialised unit, it can be given the traits of Dragonslayer and Smite, in order to make the unit an anti-magic and anti-assassin unit.
  • Lithe Assault and Precision should improve overall damage, especially against more heavily armored units. Another combination is Lithe Assault and Assassin's Heart, increasing critical damage and critical hit chance.
  • Concentration and Cold-Blooded can be used to increase overall damage output, but the first removes critical attacks and the latter only works on already damage units. Thus the effect is likely to be wasted on the first turn on fresh squads.
  • Scavenger is an interesting trait to use on Rogue as it will improve their gold gain.


Stats Base Growth
Max HP Med Med
Strength Med Med
Magic Low Low
Skill Med High

Battle Details

  • Unit type: Light Infantry.
  • Can Ambush: Yes
  • Battle actions: On offense, 1 Stealth Attack followed by 1 Slashing attack at 1 range. On Defense, 2 Slashing attacks at 1 range
  • Special actions: Stealth Attack hits the back row of the enemy squad with increased damage. Increased evasion in woods, townscape, hills, and swamp.


Related Technologies
Journeyman Leathercraft
Behemoth Leather Armor