Red Dragon

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Red Dragon The Red Dragon is a Melee tier 3 infantry unit in Symphony of War and are the most aggressive upgrade from dragons.


Red Dragon Stats Dragon

Stats Base Growth Lvl 1 Lvl 54 From Tier 2
HP Great Great ~179 ~593 -
Weapon Low Low 1 1 -
Armor Low Med 10 54 -
Strength Med Great ~52 ~132 27
Magic Med High ~52 ~84 21
Skill Med High ~22 ~67 3
Threat Rating Great Great ~ ~5844 ~984


Weapon Power The low Weapon Power on Dragons is also a little deceptive: given they benefit from both Strength and Magic in equal measure; their Strength or Magic can be viewed as their Weapon stat when comparing them to other classes.


Red Dragon Related Technologies Red Dragon

Tech:

Martial Traditions Alpha.png

Martial Traditions Gain Class Points 15% faster.

Dragon Trainer Alpha.png

Dragon trainer Gain Class Points 25% faster.

Spirit Piercing Alpha.png

Spirit Piercing Magic attacks from now will ignore 25% of the enemy's magic resistance.

Dragon Bond Alpha.png

Dragon Bond Allows Minimap Blue Dragon.png Blue, Minimap Red Dragon.png Red, and Minimap Silver Dragon.png Silver Dragons to take to the skies.
Mixed Unit Tactic Alpha.png Mixed Unit Tactic Gains Weapon.png +3 weapon power for each different archetype of unit added to the squad, starting from the second.


Red Dragon Battle Details Red Dragon

Battle Detials:
Round 1 Magic Attack (Fire) (Ignores Block and Cover, can strike up and down walls) Magical fire attack, AoE Small Diamond.png Small Diamond AoE, Magic Magical Volley (7th), performed at 1 range.
Round 2 Magic Attack (Fire) (Ignores Block and Cover, can strike up and down walls) Magical fire attack, AoE Small Diamond.png Small Diamond AoE, Magic Magical Volley (7th), performed at 1 range.
Extra Attack Magic Attack (Fire) (Ignores Block and Cover, can strike up and down walls) Magical fire attack, AoE Small Diamond.png Small Diamond AoE, Magic Magical Volley (7th), performed at 1 range.
Other Detials:
  • STR.png MAG.png Damage boosted by both Strength and Magic
  • AoE 2x1.png Occupies 2 tiles in the same Column.
  • LDR.png Requires 15 Capacity.
  • Heavy Infantry Forces entire squad to be Heavy Infantry
  • Stat Down Magic Suffers from Magic Fatigue during enemy phase


Red Dragon Strategy Dragon

Red Dragon Tactics

Wall Chunk.png Red Dragons can fire up and down walls, with their solid HP making them good at besieging fortified enemy positions. They're also one of the best sources of magic damage in the game, with 2 very powerful AoE hits.


Stat Down Magic Red Dragons can loose steam as a magic unit; seeing as all magic units suffer Magic Fatigue effect the more battles they get into during the enemy's phase. Their overwhelming power does give them a long runway before this damage becomes negligible.


Red Dragon Squads


Most of a Red Dragon's bulk comes from HP.png HP, and not ARM.png armor; meaning they take damage in large chunks. Double the survival from double health is nice, until it means double the healing necessary to maintain it: which is were most other front-line tanks gain an edge over Dragons. As such: most Red Dragons enjoy their own personal healer in a 1:1 ratio. Minimap Templar.png Templar are the most potent option.


Alternatively: Dragons can be used to maximize Capacity in any squad that's otherwise stuck in an awkward middle-ground of total LDR.png Leadership given their 15 capacity cost; assuming the squad doesn't mind the movement type.


Red Dragon As Opponents:

Aggressive Attack Aggressive Attack is one of the best go-to options for most physical squads, enabling meaty hits that can quickly chunk through dragon's large health pools. This can be somewhat high-risk; given the counter-attack damage taken.


Any sturdy unit with Warrior's Hubris.pngWarrior's Hubris is a good go-to answer to survive the powerful hits from Red Dragons.


Otherwise: Valkyrie Valkyries and Paladin Paladins are the best counterpicks; given their access to Magic Armor.png Magic Armor and overall impressive bulk in addition to that.



Red Dragon Builds Red Dragon

Red Dragon Traits

Healing Attuned.pngHealing Attuned and Unscathed.pngUnscathed are solid go-to options to allow dragons to quickly bounce back from loosing big chunks of their HP, or prevent a lot of big hits from happening in the first place.


Overpower.pngOverpower Can make excellent use of their Strength stat and Colossal.png Colossal, enabling them to rapidly tank enemy Morale Morale. This also seems to occur before the battle starts and makes a visible difference in the Combat Forecast window relative to other squads; enabling an Overpowering dragon squad to potentially drop an enemy squad from Morale.png Fair Morale to Morale.png Fearful Morale and automatically win with a Forced Surrender Forced Surrender victory.


Arcane Might.pngArcane Might is also one of the strongest options to put their good Magic stat to maximum use, gaining even more damage output every time they boost their damage.


Red Dragon Artifacts

Aldor's Tower Shield.png Aldor's Tower Shield and Obsidian Plate Armor.png Obsidian Plate Armor are one of the best one-two combos for any front-line unit; and for Dragons especially the combo can go a long way towards lengthening their impressive HP pool and helping healers keep them alive.


Refuge.png Refuge and Giant's Thresher.png Giant's Thresher are also good options that more directly target how dragons function. Refuge.png Refuge boosts in-combat healing by 20%, something Dragons and their healers appreciate, and Giant's Thresher.png Giant's Thresher takes advantage of dragon's space and capacity requirements resulting in their squad sizes having smaller quantities of units than most opponents they'll be fighting against; granting +25% damage vs. larger squads.


Cloak of Cunning.png Cloak of Cunning and Essence of Embor.png Essence of Embor are noteworthy options as well; given their ability to negate critical strikes against dragons and focus on other traits than Unscathed.pngUnscathed.


Red Dragon Affinity

Dark Dark is the strongest overall option for Dragons, were the high Strength STR and Magic MAG combined, on units that put both to use, is a satisfying way to spoil a rare and powerful unit type.


Otherwise: the most common affinity in Earth Earth is one of their best fallback options, making the most of their HP HP (and without suffering any Str or Mag penalties).


Water Water is one of the most accessible option for getting Dragons to the Magic Magic threshold necessary to become a Red Dragon, and are a good alternative to Dark.



Gallery

Dragon Red Dragon Red Dragon

Red Dragon Red Dragon Allied Red Dragon