Dragon

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Dragon The Dragon is a Melee tier 2 infantry unit in Symphony of War and are the next phase of development from Drakelings.


Dragon Stats Dragon

Stats Base Growth Lvl 1 Lvl 54 From Tier1
HP Great Great ~179 ~576 27~81
Weapon Low Low 1 1 -
Armor Low Med 10 54 -
Strength Med Great ~25 ~111 5~16
Magic Med High ~31 ~64 7~9
Skill Med High ~19 ~65 4~10
Threat Rating Great Great ~ 4860 -

Promotion Bonuses Unlike most other promotions in the game, the change from Drakeling to Dragon increases the stat multiplier, rather than adding a flat bonus.


Weapon Power The low Weapon Power on Dragons is also a little deceptive: given they benefit from both Strength and Magic in equal measure; their Strength or Magic can be viewed as their Weapon stat when comparing them to other classes. Dragons also add 2.5% of their current HP to their damage, further helping make up for this.

Dragon Related Technologies Dragon

Tech:

Martial Traditions Alpha.png

Martial Traditions Gain Class Points 15% faster.

Dragon Trainer Alpha.png

Dragon trainer Gain Class Points 25% faster.

Spirit Piercing Alpha.png

Spirit Piercing Magic attacks from now will ignore 25% of the enemy's magic resistance.
Mixed Unit Tactic Alpha.png Mixed Unit Tactic Gains Weapon.png +3 weapon power for each different archetype of unit added to the squad, starting from the second.


Dragon Battle Details Dragon

Battle Detials:
Round 1 Magic Attack (Fire) (Ignores Block and Cover, can strike up and down walls) Magical fire attack, AoE Small Diamond.png Small Diamond AoE, Magic Magical Volley (7th), performed at 1 range.
Round 2 Magic Attack (Fire) (Ignores Block and Cover, can strike up and down walls) Magical fire attack, AoE Small Diamond.png Small Diamond AoE, Magic Magical Volley (7th), performed at 1 range.
Extra Attack Magic Attack (Fire) (Ignores Block and Cover, can strike up and down walls) Magical fire attack, AoE Small Diamond.png Small Diamond AoE, Magic Magical Volley (7th), performed at 1 range.
Other Detials:
  • STR.png MAG.png Damage boosted by both Strength and Magic, as well as current HP
  • AoE 2x1.png Occupies 2 tiles in the same Column.
  • LDR.png Requires 15 Capacity.
  • Heavy Infantry Forces entire squad to be Heavy Infantry
  • Stat Down HP Damage is partially dependent on their current HP.

Dragon Strategy Dragon

Dragon Tactics

Wall Chunk.png Dragons can fire up and down walls, with their solid HP making them good at besieging fortified enemy positions. They're also one of the better sources of magic damage in the early game, when the frailty of magician units can make them much harder to fit into squads.


Stat Down HP Dragons can also quickly loose steam without support, as their damage is partially determined by their current HP, and every bit of chip damage adds up.


Overall: this doesn't prevent dragons from being reliable off-tanks that can tank, kill, respond to, and clean up a variety of situations: they just need to focus on what they're doing each turn, as they face strong headwinds when trying to do everything at once.

Dragon Squads


Most of a Dragon's bulk comes from HP.png HP, File:Strength.png Strength, and File:Magic.png Magic, not ARM.png armor; meaning they take damage in larger chunks. Double the survival from double health is nice, until it means double the healing necessary to maintain it: which is were most other front-line tanks gain an edge over Dragons. As such: most dragons enjoy their own personal healer in a 1:1 ratio. This also helps ensure they are always doing the most amount of damage they can be. Minimap Priestess.png Priestesses are the way to go over Hospitallers, given Dragons always enforce Heavy Infantry Heavy Infantry movement.

Oracles are also worth considering to help minimize chip damage that otherwise weakens a dragon with their shields.

Alternatively: Dragons can be used to maximize Capacity in any squad that's otherwise stuck in an awkward middle-ground of total LDR.png Leadership; assuming the squad doesn't mind the movement type.

Dragon As Opponents:

Attack Aggressive.png Aggressive Attack is one of the best go-to options for most physical squads, enabling meaty hits that can quickly chunk through dragon's large health pools. This can be somewhat high-risk; given the counter-attack damage taken.


Otherwise: Acolyte Acolytes and their Magic Armor.png Magic Armor are a strong option to bait in and tank dragons; and given their low STR.png 25 Str promotion requirement to get to tier 3: Valkyrie Valkyries are even better. Valkyrie Valkyries are also a good answer to most things, given their abundance of good qualities.


Dragon Builds Dragon

Dragon Traits

Healing Attuned.pngHealing Attuned and Unscathed.pngUnscathed are solid go-to options to allow dragons to quickly bounce back from loosing big chunks of their HP, or prevent a lot of big hits from happening in the first place.


Overpower.pngOverpower Can make excellent use of their Strength stat and Colossal.png Colossal, enabling them to rapidly tank enemy Morale Morale. This also seems to occur before the battle starts and makes a visible difference in the Combat Forecast window relative to other squads; enabling an Overpowering dragon squad to potentially drop an enemy squad from Morale.png Fair Morale to Morale.png Fearful Morale and automatically win with a Forced Surrender Forced Surrender victory.


Arcane Might.pngArcane Might is also one of the strongest options to put their good Magic stat to maximum use, gaining even more damage output every time they boost their damage.


Medic Artifacts

Aldor's Tower Shield.png Aldor's Tower Shield and Obsidian Plate Armor.png Obsidian Plate Armor are one of the best one-two combos for any front-line unit; and for Dragons especially the combo can go a long way towards lengthening their impressive HP pool and helping healers keep them alive.


Refuge.png Refuge and Giant's Thresher.png Giant's Thresher are also good options that more directly target how dragons function. Refuge.png Refuge boosts in-combat healing by 20%, something Dragons and their healers appreciate, and Giant's Thresher.png Giant's Thresher takes advantage of dragon's space and capacity requirements resulting in their squad sizes having smaller quantities of units than most opponents they'll be fighting against; granting +25% damage vs. larger squads.


Cloak of Cunning.png Cloak of Cunning and Essence of Embor.png Essence of Embor are noteworthy options as well; given their ability to negate critical strikes against dragons and focus on other traits than Unscathed.pngUnscathed.


Dragon Affinity

Dark Dark is the strongest overall option for Dragons, were the high STR and MAG combined, on units that put both to use, is a satisfying way to spoil a rare and powerful unit type.


Otherwise: the most common affinity in Earth Earth is one of their best fallback options, making the most of their HP (and without suffering any Str or Mag penalties).


For promoting:

And counter-intuitively:

(Though Dark Dark is still the strongest option for both Red Dragon Red Dragons and Silver Dragon Silver Dragons)



Gallery

Dragon Dragon Dragon

Dragon Dragon Allied Dragon